Hey, so when i try to make a FOF stretch out endlessly with the horizon effect (like in dsz) it wont work, atleast not in opengl, in software it does work normally however.
how can i fix this?
I am making a level pack and in one of the levels it has waterfalls, since i want fancy sloped waterfalls i use sloped fof's but when i add a color map it adds a giant noticable part of the color map under the sector, wich looks ugly. is there a way to fix this? or do i have to remove the colormap?
This is an inspired mod from Sonic Ring Ride 3.
A small showcase.
The more rings you get, the more the effect you have.
The effect basically makes the player go gray and the level go wiggly stretch when hitting the ceiling or the floor, but does a wiggly wave effect when hitting on walls...
Before anything I want to give credits to these creators for some of the amazing things in this mod
Credits: Kirb, AuthorSP Moves Enjoyer, and the creator of starved eggman
https://mb.srb2.org/addons/the-meter.4217/
https://mb.srb2.org/addons/climbdash.3902/...
when I try to get into multiplayer the game say it has problems to go into the master server and is saying to check the console (whatever that means) and then the game is glitching out and closing himself do you know what is the problems
NOTE - COMPLETE GREENFLOWER ACT 1 TO UNLOCK
The official Act 4 of GreenFlower is Back!
There's not much that's different but there's lots of improvements such as reduction of spike placement and made use of the brambles texture in CEZ as well as some use of UDMF
New stuff!
Improve knuckles...
This mod makes all of this game's non-boss enemies, including even Pointies, Goombas & Shleep, become more dangerous in various ways.
For a better experience, use this with Cole207's Boss Plus & Twins'r'Okay's Encore Mode.
Credits:
Cobaltn't: Fixed a visual bug with Goombas
Flame: Buffed...
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