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ringkeep -- v1.1 Details »»
ringkeep -- v1.1
Version: 1.1, by birbhorse (local eevee petter) birbhorse is offline
Developer Last Online: Oct 2020

Version: SRB2 Rating: (1 votes - 3.00 average)
Released: 09-14-2020 Last Update: Never Favourites: 0
Scripts Re-Useable Content


What is ringkeep?
This is a lua script that allows you to keep rings in-between levels. Not only that, but you don't lose all your rings upon taking damage. When the player takes damage, depending on when they were last hit they will have a certain percentage of their rings drop. Getting hit multiple times within a short time frame means you lose more rings! If you die via drowning, falling into a pit, etc., half your rings are taken away.

On top of that, this script utilizes lua IO to save your highest score at the end of a level, meaning you can come back at a later time to try to beat that score you just set for yourself! The files are stored in a folder named "ringkeep" in the usual luafiles folder.

Do note this script should be netplay compatible, but I haven't tested that just yet.


  • Added SOC to remove ability to gain extra lives when collecting 100 rings.
  • Made it so tailsbot does not get affected by this, just for in case something bad happens because of this.
  • Fixed problem with boss fights resetting the ring count in the wrong way.

Future plans:
  • Add support for match mode.
  • Record misc. stats such as total rings collected, lost, etc.
  • Allow ring counts above 9999.

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File Type: pk3 L_ringkeep-v1.1.pk3 (2.4 KB, 136 views)


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Old 09-14-2020   #2
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