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Chaos-Mania HUD Details »»
Chaos-Mania HUD
Version: v1.3, by JustHenbo JustHenbo is offline
Developer Last Online: Oct 2020

Version: SRB2 Rating: (1 votes - 3.00 average)
Released: 07-25-2020 Last Update: Never Favourites: 2
Scripts Sprites/Graphics

By combining HUD elements from both Sonic Mania and the SAGE 2018 Sonic Chaos demo, I have created the Chaos-Mania HUD for SRB2!

Designed for Co-op and no-save runs, this HUD supports all the vanilla cast, as well as Ray and SSNMighty! There's also support for Espio and Bomb, for whenever they get released.

Please make sure that you load this mod after loading all character mods! That's because it uses the Transparent Life HUD Icon script to patch the life (and in some cases, continue) icons.

Changelog
Spoiler:

v1.3
  • Minor adjustments have been made to Fang's life icon.
  • Now all the vanilla cast have Mania-style continue icons!
  • Added Espio and Bomb life icons.
  • All graphics have now been converted to Doom graphics.

v1.2
  • Made minor changes to Sonic, Amy, Metal Sonic, Mighty and Ray's icons.
  • Added new continue icons for Mighty and Ray!

v1.1
  • Changed the colour palette for flashing Rings and Time HUD elements to make them not so vibrant.
  • Altered Super Sonic's icon slightly.
  • Graphics have now be organised into sub-folders within the pk3!
  • Shorter file name!

v1.0
  • Initial release.


Credits
Spoiler:
  • TehRealSalt - Custom HUD script for the lives counter, taken from the Sonic Adventure Style HUD (reusable content). The lives counter in that mod was used as a skeleton for mine.
  • StardustSpeedway - The Mania life icons for Sonic, Tails, Knuckles, Mighty and Ray; from the Mania Slanted HUD (permission granted).
  • TheCrowbar - Created the shaded font; taken from Checkered Zig Zags (reusable content).
  • Zanda_Sama - This mod uses the Transparent Life HUD Icon script to patch the life icons (reusable content).
  • Sunny Cassette, Random Talking Bush and Triangly of The Spriter's Resource - Ripping the Mania HUD numbers, Mania's continue icons and the various Chaos HUD elements, respectively.
  • JustHenbo - Sprite and code edits; including creating life and continue icons for Super Sonic, Metal Sonic, Amy, Fang, Espio and Bomb.

Download Now

File Type: pk3 L_CM-HUD_v1.3.pk3 (52.4 KB, 223 views)

Screenshots

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  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 07-26-2020   #2
Zipper
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Welcome to Releases!

That being said, the flashing that happens when you have 0 Rings is SERIOUSLY an eyesore. Perhaps you can find a way to reduce the contrast of the backdrop element?
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Old 07-26-2020   #3
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Thanks for letting me know about the 0 Rings element, Zipper. I have now tweaked the palette to make it less vibrant, and fits a little more with the theme. Alongside that, I've made some other smaller tweaks (see below).

Changelog of v1.1
  • Changed the colour palette for flashing Rings and Time HUD elements to make them not so vibrant (although if this needs amending again, please feel free to flag it up!).
  • Altered the colour palette for the Super Sonic icon slightly.
  • Graphics have now be organised into sub-folders within the pk3!
  • Shorter file name!

Last edited by JustHenbo; 07-26-2020 at 04:49 PM.
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Old 07-29-2020   #4
JustHenbo
 
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v1.2 is now available!

Changelog of v1.2
  • Made minor changes to Sonic, Amy, Metal Sonic, Mighty and Ray's icons.
  • Added new continue icons for Mighty and Ray! The original sprites were ripped from Sonic Mania by Random Talking Bush from The Spriter's Resource.

I have some ideas for v2.0, and my intention is that this will be the last update until then!
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Old 07-30-2020   #5
LuxisLand
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Could you tell me what Ray and Mighty .wad is supported?
I used SSNMighty and it didn't worked,
and neither with SEGASONIC Ray.
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Old 07-30-2020   #6
JustHenbo
 
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Quote:
Originally Posted by LuxisLand View Post
Could you tell me what Ray and Mighty .wad is supported?
I used SSNMighty and it didn't worked,
and neither with SEGASONIC Ray.
Here are the links to the Mighty and Ray supported mods.

Are you sure you've loaded the HUD mod last, like the original post says?
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Old 08-10-2020   #7
CaioGamesBLOXXER
 
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Default 10/10 best hud

this is a good hub but what will the life icon be like when using wads?
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Old 08-11-2020   #8
JustHenbo
 
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What kind of WAD? Character WAD? Another HUD WAD?

If you're using another character that isn't supported by the HUD, then it will just use their default life icon.
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Old 08-12-2020   #9
CaioGamesBLOXXER
 
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Quote:
Originally Posted by JustHenbo View Post
What kind of WAD? Character WAD? Another HUD WAD?

If you're using another character that isn't supported by the HUD, then it will just use their default life icon.
ok man thanks
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Old 08-13-2020   #10
JustHenbo
 
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Remember when I said that the next update will be v2.0? Well, I guess that ended up being a lie...

Changelog of v1.3
  • Minor adjustments have been made to Fang's life icon.
  • Now all the vanilla cast have Mania-style continue icons too!
  • Added Espio and Bomb life icons. (Yes, really)
  • All graphics have now been converted to Doom graphics.

The plan for v2.0 involves Mania-style title cards, and includes having Mania-style level font. However, as I'm not super familiar with coding, this may take a while for me to get my head around. Therefore, v2.0 will be on indefinite hiatus until I figure it out.

I had originally wanted to include Espio and Bomb support as a v2.0 update to make an even bigger update but if I never solve these coding issues, then what's the point of holding it back?

Speaking of character support, my intention to only support any classic-era characters that get released onto the MB. I've actually just realised as I'm writing this that Eggrobo has been released on the MB, and I currently haven't supported him. I'll aim to do that in a future update, hopefully alongside any other classic characters.

I'm also debating whether or not to change the STTNUM font to something smaller in a future update. Having an STTNUM font of a larger-than-standard size seems to give spacing issues on the stage results screen. This is something I've actually pointed out in the Suggestions topic, and fingers crossed it gets solved.
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