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Shards from XSRB2 (shards.pk3) Details »»
Shards from XSRB2 (shards.pk3)
Version: 1.0, by Tatsuru (gametype man) Tatsuru is offline
Developer Last Online: Aug 2020

Category: Version: SRB2 Rating:
Released: 05-11-2019 Last Update: Never Favourites: 1
Scripts Re-Useable Content

Here I am once again bringing you another game mode you never asked for (or did you)? Enter Shards from Inuyasha's XSRB2, straight from the 2.0 era.

The script overrides Match, although it can be played on any map where Emeralds spawn. Jewel Shards will start spawning all over the map, and the only way to score is to collect at least one of them. Holding on to one Shard grants you one point per second; two Shards award two points per second, and so on. However, Shards are very fragile, so being hit drops all your Shards even if you have a shield, and they disappear very quickly when they're dropped. Fight other players to take their Shards and hold on to them for the longest time to win.

Changes from the original Shards game mode:
- The score is no longer displayed as a timer.
- The Shards' sprites were made more visible, appear at full brightness and play a sound when they appear nearby so they're easier to find.

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File Type: zip shards.zip (5.1 KB, 103 views)

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Comments
Old 05-11-2019   #2
D00D64
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Welcome to releases!
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Old 05-12-2019   #3
Tatsuru
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I just updated the script fixing a few nasty error messages. Be sure to get the script again if you haven't (boy I should really consider testing my Multiplayer scripts in Multiplayer)!
Attached Files
File Type: zip shards.zip (5.1 KB, 47 views)
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don't care didn't ask plus you put player code in mobjthinker hooks
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Old 05-15-2019   #4
Kitoko
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Can there be a toggle to use the timer instead of score?
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Old 05-18-2019   #5
Tatsuru
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Quote:
Originally Posted by Kitoko View Post
Can there be a toggle to use the timer instead of score?
The script uses the vanilla score variable for displaying the score, so if the pointlimit cvar is set, the score will be counted for ending the match. I believe disabling it and setting the timelimit cvar instead should work.

That unless you mean that the "score" could be displayed in the form of a timer like in the original Shards gametype. I did think of reproducing the score as a timer, but that would mean redrawing the entire scoreboard HUD to accomodate it, and I think that would be too much of a hassle, at least for now (when I think of a way to do it). Other than that, the scoring works in the same way as it worked in XSRB2.
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don't care didn't ask plus you put player code in mobjthinker hooks

Last edited by Tatsuru; 05-18-2019 at 05:41 PM.
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