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SRB2Cineblast
Version: 1.0, by Cinefast (32 kilowords of core!) Cinefast is offline
Developer Last Online: Jan 2016

Version: SRB2Cineblast Rating: (19 votes - 3.95 average)
Released: 04-02-2010 Last Update: 01-01-2011 Installs: 26
Re-Useable Content Code Changes

SRB2CINEBLAST IS OFFICIALLY DISCONTINUED. SEE KALARON'S SRB2CB INSTEAD. BELOW IS AN ARCHIVE:


SRB2Cineblast is my source-code mod. It's main feature is bots, using code based on the old JTEBots from SRB2JTE. There are also miscellaneous other features. Please note that this release is a beta.

CURRENT RELEASE:
v1.0, codebase SRB2 2.0.6

Get Cineblast: HERE. Alternatively, via the attachment.

Version History:
0.2.3 - New versioning, bots work.
0.22 - Stable bots
0.21 - First release, with unstable bots

TEAM MEMBERS:
Cinefast - Primary Programmer
SpiritCrusher - Beta Tester, Bugfixer

Source code is available at the SRB2MODS public SVN. Feel free to reuse the code - but I'd appreciate a mention of Cineblast and myself in your product.



If SRB2Cineblast runs in windowed mode, type fullscreen on in the console and press enter.

Screenshot featuring bots:

Download Now

File Type: zip Release.zip (1.03 MB, 8915 views)

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  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Comments
Old 01-03-2011   #222
Fawfulfan
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Wait a minute...I just posted a bug report about that for the main SRB2 EXE. Now I think about it, I'm pretty sure I'm using Cinefast's modified SRB2 EXE. So could it be that one of Cinefast's fixes--some fix he made to both vanilla SRB2 and Cineblast--breaks NETSTAT?
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Old 01-03-2011   #223
Cinefast
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That's interesting. I remember netstat being broken since 2.0.5. I certainly wasn't responsible for the issue. If you could post an EIP from the netstat crash I can probably find a solution.

Edit:

Disregard that. EIP is 00000000. I'll step through in GDB soon and see if I can pinpoint the issue
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Last edited by Cinefast; 01-03-2011 at 10:39 PM.
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Old 01-03-2011   #224
Ezer.Arch
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netstat works all fine in vanilla, but in SRB2C not.

The context:
Code:
"netstat" is "Off" default is "Off"
>netstat 1
I_ShutdownMouse()
I_ShutdownKeyboard()
I_ShutdownTcpDriver: shut down
I_ShutdownMIDIMusic: 
I_ShutdownDigMusic:
 Done
I_ShutdownSound()
I_ShutdownGraphics()
signal_handler() error: segment violation
Error log:
Code:
SRB2v1.0 -ERROR LOG-


srb2cwin caused an Access Violation in module Unknown at 001b:00000000.
Exception handler called in main thread.
Error occurred at 1/3/2011 20:53:50.
C:\Games\SRB2\srb2cwin.exe, run by Laser.
2 processor(s), type 586 6.5898.
Program Memory from 0x00010000 to 0x7FFEFFFF
2048 MBytes physical memory.
Read from location 00000000 caused an access violation.

Registers:
EAX=00000000 CS=001b EIP=00000000 EFLGS=00010246
Sorry, seems EIP won't be of any help.

----- EDIT

O HI CINE!

I heard you need Sonic&Tails char select pic, so I got one from SRB2JTE.

(sent via PM)
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Last edited by Ezer.Arch; 01-03-2011 at 11:04 PM.
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Old 01-04-2011   #225
Cinefast
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Thanks Ezer. This will be included in SRB2C v1.1

For some reason I cannot even run SRB2Cineblast in gdb - gdb crashes. How fun, now I have to mess with my MinGW installation and try to find what's up.

Edit:

After disabling music gdb played nicely for some reason. It appears that I did not make a breaking modification after all. I done a stack trace and the last subroutine that I could find before the instruction pointer changed to 00000000 was dtoa_lock. dtoa is double-to-string, so this is a problem in the C runtime. I have nothing to do with it.
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Last edited by Cinefast; 01-04-2011 at 01:55 PM.
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Old 01-04-2011   #226
Metal-Rawr
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I'm guessing I always click on the download link when a lot of people are downloading from rapidshare, because the URL won't load :C
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Old 01-04-2011   #227
Cinefast
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Quote:
Originally Posted by ImaRawrBadly>.< View Post
I'm guessing I always click on the download link when a lot of people are downloading from rapidshare, because the URL won't load :C
There is an attachment too. If the RapidShare link doesn't work, use the attachment.
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Old 01-04-2011   #228
VěLT
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Hoooooo plz !! Host the file in mediafire ! I have to wait 30 seconds to test this super project with the speed reduced by rapidshare!
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Old 01-04-2011   #229
Katmint
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Quote:
Originally Posted by VěLT View Post
Hoooooo plz !! Host the file in mediafire ! I have to wait 30 seconds to test this super project with the speed reduced by rapidshare!
Just download the attachment in the mod details. It's the same version.
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Old 01-04-2011   #230
VěLT
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Quote:
Originally Posted by Katmint View Post
Just download the attachment in the mod details. It's the same version.
ho , I dind't see, I'm so rushed to see this project that caught the first link that appeared XD
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Old 01-06-2011   #231
kiddo192
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There's a bug that occurs mostly in Match and CTF (can happen in Coop too):

When you get hit, instead of falling down after a little hit up, you constantly go up and get stuck at the ceiling until you go to spectate or switch to another team (Team Match and CTF).
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Old 01-06-2011   #232
Cinefast
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Quote:
Originally Posted by kiddo192 View Post
There's a bug that occurs mostly in Match and CTF (can happen in Coop too):

When you get hit, instead of falling down after a little hit up, you constantly go up and get stuck at the ceiling until you go to spectate or switch to another team (Team Match and CTF).
That's rather odd. It sounds like something that'd be caused by negative or zero gravity, but I can't imagine what would change gravity like that.
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Old 01-06-2011   #233
Lars
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Quote:
Originally Posted by kiddo192 View Post
There's a bug that occurs mostly in Match and CTF (can happen in Coop too):

When you get hit, instead of falling down after a little hit up, you constantly go up and get stuck at the ceiling until you go to spectate or switch to another team (Team Match and CTF).
Wow, I played a few very long matches (with bots though, no players) on CTF, and never encountered or spectated one of the bots having that problem. Maybe it was a map's fault? In a costumized map of mine everything is fine, it's simple though, but it means it's not the engine's fault, I guess.
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Old 01-07-2011   #234
kiddo192
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Quote:
Originally Posted by Lars View Post
Wow, I played a few very long matches (with bots though, no players) on CTF, and never encountered or spectated one of the bots having that problem. Maybe it was a map's fault? In a costumized map of mine everything is fine, it's simple though, but it means it's not the engine's fault, I guess.
I just had a feeling it was one of the character WADs I added, and I did the following to test:

1. added bot (one of the basic skins)
2. added wad files one by one, hitting the bot after each wad file

It took me 2 WAD files to see what the problem was: a character WAD called "silver2.wad" was causing the problem.
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Old 01-07-2011   #235
Kim the Fox!!!
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Cineblast now runs in Software.

That's the only change I noticed.
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Old 01-07-2011   #236
MascaraSnake
aka SpiritCrusher
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Quote:
Originally Posted by Kim the Fox!!! View Post
Cineblast now runs in Software.

That's the only change I noticed.
It always ran in Software. Just not by default.
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Old 01-07-2011   #237
Kim the Fox!!!
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Quote:
Originally Posted by SpiritCrusher
Quote:
Originally Posted by Kim the Fox!!!
Cineblast now runs in Software.

That's the only change I noticed.
It always ran in Software. Just not by default.
Yeah, that's what I meant, it now runs in software by default.
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Old 01-09-2011   #238
Kingaison98
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Sorry for any inconvenience, but the link posted earlier in this thread for a lua52.dll file doesn't work. It just sends me to some wierd book sales website. Can someone re-upload the file somewhere else please?
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Old 01-09-2011   #239
AlamGBC
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Quote:
Originally Posted by Kingaison98 View Post
Sorry for any inconvenience, but the link posted earlier in this thread for a lua52.dll file doesn't work. It just sends me to some wierd book sales website. Can someone re-upload the file somewhere else please?
http://code.srb2.org/SRB2/branches/C...in32/lua52.dll
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Old 01-09-2011   #240
Kingaison98
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Thanks a lot. Now, is there software anywhere where I can create my own maps/wads/mods with?
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Old 01-09-2011   #241
Callum
 
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Quote:
Originally Posted by Kingaison98 View Post
Thanks a lot. Now, is there software anywhere where I can create my own maps/wads/mods with?
Read the wiki.
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