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Sleeping Egg Zone! (kr_SleepingEggZone_v3.wad) Details »»
Sleeping Egg Zone! (kr_SleepingEggZone_v3.wad)
Version: 3.0, by Nintensis (Now known as "Ninferno") Nintensis is offline
Developer Last Online: Mar 2020

Category: Version: SRB2 Kart Rating: (2 votes - 3.40 average)
Released: 11-21-2018 Last Update: 12-17-2018 Installs: 1
Multiplayer Levels

Sleeping Egg makes it's way into SRB2 Kart!



This map is pretty big and has some pesky slime trail issues I've tried to fix and all of the usual workarounds aren't working so keep that in mind (splitting linedefs and moving sectors around) while racing. These will hopefully be resolved in a future update. Other than that the map is fully functional.


(Encore SEZ)

Minimap is kinda wonky in some areas, I may redraw it in a future update to help negate that issue. It still does its job for the most part. With all that said, Happy karting!

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File Type: zip kr_SleepingEgg_v3.zip (2.72 MB, 381 views)

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Comments
Old 11-21-2018   #2
D00D64
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Man, this map is lengthy for a lap! Quite deceptive, given how the actual Sleeping Egg was so short. Rooms being so large and stretch out is also whats causing the visual bugs here and there. Perhaps shorten some hallways, and/or make it a rally course like Ancient Tomb, putting a finish line somewhere in the middle and modifying the checkpoints? You don't have to make these changes right away, I can release the wad if you wanna get more feedback first. Its otherwise an eggcelent map!
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Old 11-21-2018   #3
SeventhSentinel
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I recommend shrinking the entire map and applying mobjscale to your level header if slime trails persist. Check out maps.kart for example usage.
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Old 11-21-2018   #4
D00D64
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Alright then, welcome to releases! I'll leave some of the old posts up, in case you need to referr to the critique again.
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Old 11-25-2018   #5
Nintensis
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Map updated!

The custom arrows in the map have been removed and replaced with red and white ones, as the old ones blended in too much with the walls. The boost panels have been changed to red for the same reason and the mini map was slightly tweaked to be more accurate.
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Old 12-17-2018   #6
Nintensis
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Another map update.

The flats used for outside areas (the grass) have been changed to blend less with the walls hopefully giving players an easier time karting. More arrows have been added to help first time players out more. Billboards have been added and other various minor changes have been made.
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Old 12-23-2018   #7
VelocitOni
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Any changes to make visibility less of a severe issue is so welcome for this in my books. Excited to try this out again with a group in that case.
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