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Old 4 Days Ago   #1201
RoyKirbs
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Quote:
Originally Posted by KobaBeach View Post
The gun garden looks very nice, good job!

Is that all you have?

dude heeeeck no. this has been ongoing for the past month. :P
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Old 4 Days Ago   #1202
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I'm happy to see this thread brought back.

Ugh... I feel so bad for those posts I made all those years ago. I was an immature kid. I'm sorry for my behavior back then. I hope I can make it up to you guys. Here are some things I've been working on...



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Old 4 Days Ago   #1203
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Here's some things I've been working on for a while, since 2.1.


Sora's gameplay is actually basically complete, I've just been taking a while on the sprites, which is pretty evident in the gif. (Health bar and heat work basically identically to her source game so have fun)
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Seriously? You need MORE space? Even EggRock doesn't go that large...
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Old 4 Days Ago   #1204
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Quote:
Originally Posted by D00D64 View Post
Hey, remember when this topic was locked for reasons?

Those reasons were dumb. Open to post, for all your small projects or snippets of stuff you worked on!
I will be watching this thread, it will be better than watching WIP shots and .gifs on Discord become completely buried just a couple days later.

To the users coming back and making maps again, I hope to play them at some point.
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Old 4 Days Ago   #1205
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A general showcase thread? That's very poggers (and yes, the reason for deleting this channel is mega-dumb lmao)

Anyways here's this map pack for srb2kart I'm working on, you probably have seen this before but eh

Currently finishing it up and giving it the polish treatment.

Prepare for a gratuitous amount of gifs











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Old 4 Days Ago   #1206
Spectorious
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Hey.











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Old 4 Days Ago   #1207
StardustSpeedway
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Ooooooo, this thread looks cool. I'll just drop my stuff I've been working on for a level pack here then.

Spoiler: Lotsa stuff(GIF WARNING!)

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Old 3 Days Ago   #1208
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Quote:
Originally Posted by Inazuma View Post
Ugh... I feel so bad for those posts I made all those years ago. I was an immature kid. I'm sorry for my behavior back then.
Ha ha, same...
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Last edited by Elyos03; 3 Days Ago at 10:49 AM.
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Old 3 Days Ago   #1209
KobaBeach
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Everyone's stuff looks so good!!! Keep it up!
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Old 3 Days Ago   #1210
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tencharacters

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Old 3 Days Ago   #1211
WellDoneSnake
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Currently working on various stuff to better my skill when tackling two big projects I'm doing.

For example there's this thing I've been on the fence about putting into releases for map makers:



Basically a 2D+ mode, that allows mappers to make more use of things like the camera having more features and flexibility, player/enemy movement & positioning (also includes springs locking your movement). I plan to add more features very soon.
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Old 3 Days Ago   #1212
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Quote:
Originally Posted by WellDoneSnake View Post
Currently working on various stuff to better my skill when tackling two big projects I'm doing.

For example there's this thing I've been on the fence about putting into releases for map makers:



Basically a 2D+ mode, that allows mappers to make more use of things like the camera having more features and flexibility, player/enemy movement & positioning (also includes springs locking your movement). I plan to add more features very soon.
That looks sick! Only thing is i'd reccomend trying to do a similar thing to what Axis2d did aswell as all the other stuff so we could have the true 2.5d srb2 experience with custom levels
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Old 3 Days Ago   #1213
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Quote:
Originally Posted by Frostiikin View Post
That looks sick! Only thing is i'd reccomend trying to do a similar thing to what Axis2d did aswell as all the other stuff so we could have the true 2.5d srb2 experience with custom levels
That was kinda the plan but the original author of axis2D is porting their work. Which saves me the trouble fortunately, I'll still work on what I've got, as I plan on adding in some interesting features.
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Old 2 Days Ago   #1214
rairai104n
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Quote:
Originally Posted by VelocitOni View Post
Why do we keep meeting like this...

Anyway, lots of cool stuff being shown off here! Here's something I started on not too long ago.

His sprites still need a few touch-ups here and there and I still haven't 100% decided on a reasonable way to implement all of the important gadgets, but my disappointment with the lack of a new game in over 10 years might just be enough to fuel me to actually finish this.
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Old 2 Days Ago   #1215
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I might be missing context; it sounds like this character is based off of a certain game?

Pretty solid start to your project, at any rate.
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Old 2 Days Ago   #1216
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Quote:
Originally Posted by CobaltBW View Post
I might be missing context; it sounds like this character is based off of a certain game?
The character in rairai104n's gif is Spike, the protagonist from the Ape Escape series.

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Old 2 Days Ago   #1217
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Oh yeah. I thought I kinda recognized him, though I've never seen the game in action. Definitely curious to see what comes out of the final product.
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Old 2 Days Ago   #1218
rairai104n
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Quote:
Originally Posted by CobaltBW View Post
I might be missing context; it sounds like this character is based off of a certain game?

Pretty solid start to your project, at any rate.
this really goes to show the current state of the series, huh

Mellow's got me covered, though the monkeys themselves were always the most recognizable things from the games anyway. I appreciate the enthusiasm and interest in the project!
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Oh yeah. I thought I kinda recognized him, though I've never seen the game in action. Definitely curious to see what comes out of the final product.

The gameplay itself is a bit of an interesting take on 3D platforming collectathons. There's a lot of different gadgets you can use to tackle different situations, so trying to find a way to directly implement that into SRB2 may not be ideal. My focus right now is just getting his basic actions animated though.
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Old 2 Days Ago   #1219
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Yeah, I can see what you mean. Differences in gameplay mechanics aside, implementing multiple different gadgets and abilities would probably mean there'd be a lot of spritework as well. You almost have to plan from the outset what is and isn't feasible to try and implement. Though I agree that focusing on the basics first is a good way to go.
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Old 1 Day Ago   #1220
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I was just about to post this in the discord server but it seems to be down ;w;
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