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#1201 | |
they/them frien
Moderator
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dude heeeeck no. this has been ongoing for the past month. :P |
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#1202 |
Go on, I dare you!
Judge
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I'm happy to see this thread brought back.
Ugh... I feel so bad for those posts I made all those years ago. I was an immature kid. I'm sorry for my behavior back then. I hope I can make it up to you guys. Here are some things I've been working on... |
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#1203 |
Community GU GU GUUUUU~
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Here's some things I've been working on for a while, since 2.1.
Sora's gameplay is actually basically complete, I've just been taking a while on the sprites, which is pretty evident in the gif. (Health bar and heat work basically identically to her source game so have fun) |
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#1204 | |
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To the users coming back and making maps again, I hope to play them at some point. |
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#1205 |
Mid-tier Pixel Artist
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A general showcase thread? That's very poggers (and yes, the reason for deleting this channel is mega-dumb lmao)
Anyways here's this map pack for srb2kart I'm working on, you probably have seen this before but eh Currently finishing it up and giving it the polish treatment. Prepare for a gratuitous amount of gifs
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[[[[[[[[[[e]]]]]]]]]] |
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#1206 |
Certified synth whore
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Hey.
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Insert something totally interesting here |
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#1207 |
Super Neko~
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Ooooooo, this thread looks cool. I'll just drop my stuff I've been working on for a level pack here then.
Spoiler: Lotsa stuff(GIF WARNING!)
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Got any spare headpats left? |
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#1208 |
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Ha ha, same...
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"We're friends now." "But I want to kill Goku." "Most of my friends did." Spoiler: Last edited by Elyos03; 06-30-2020 at 10:49 AM. |
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#1209 |
i make mario hacks and die
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Everyone's stuff looks so good!!! Keep it up!
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mmmmmm homie we're in a genocide run super mario world hacking twitter (warning i speak in japanese a lot also shitposting) |
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#1210 | |
Killda
Judge
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tencharacters
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#1211 |
Formerly "TSDude"
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Currently working on various stuff to better my skill when tackling two big projects I'm doing.
For example there's this thing I've been on the fence about putting into releases for map makers: ![]() ![]() Basically a 2D+ mode, that allows mappers to make more use of things like the camera having more features and flexibility, player/enemy movement & positioning (also includes springs locking your movement). I plan to add more features very soon.
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Hmmm~ So tasty! |
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#1212 | |
Insert funny hahas here
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"B-but I'm already taken, Gale-chan" -Shine |
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#1213 | |
Formerly "TSDude"
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Quote:
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Hmmm~ So tasty! |
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#1214 |
sheep demon elf thing
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Why do we keep meeting like this...
Anyway, lots of cool stuff being shown off here! Here's something I started on not too long ago. His sprites still need a few touch-ups here and there and I still haven't 100% decided on a reasonable way to implement all of the important gadgets, but my disappointment with the lack of a new game in over 10 years might just be enough to fuel me to actually finish this. |
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#1215 |
Community Noise Maker
Developer
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I might be missing context; it sounds like this character is based off of a certain game?
Pretty solid start to your project, at any rate. |
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#1216 | |
The unreliable judge
Judge
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Quote:
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Meanwhile in Aerial Garden Zone |
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#1217 |
Community Noise Maker
Developer
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Oh yeah. I thought I kinda recognized him, though I've never seen the game in action. Definitely curious to see what comes out of the final product.
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#1218 | ||
sheep demon elf thing
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Mellow's got me covered, though the monkeys themselves were always the most recognizable things from the games anyway. I appreciate the enthusiasm and interest in the project! Quote:
The gameplay itself is a bit of an interesting take on 3D platforming collectathons. There's a lot of different gadgets you can use to tackle different situations, so trying to find a way to directly implement that into SRB2 may not be ideal. My focus right now is just getting his basic actions animated though. |
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#1219 |
Community Noise Maker
Developer
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Yeah, I can see what you mean. Differences in gameplay mechanics aside, implementing multiple different gadgets and abilities would probably mean there'd be a lot of spritework as well. You almost have to plan from the outset what is and isn't feasible to try and implement. Though I agree that focusing on the basics first is a good way to go.
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#1220 |
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I was just about to post this in the discord server but it seems to be down ;w;
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