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Old 1 Week Ago   #1
Metalwario64
 
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Default Adventure Sonic Sprites (Proof of Concept)

So, I've only just begun playing SRB2 for the first time only a month ago, but I've greatly enjoyed what I've played.

I actually haven't 100% completed the base game even, nor do I know the entire history or even all that's currently available in terms of mods, so even this idea may be redundant to what's out there right now.

That said, I like making sprites, and I'm not 100% satisfied with the looks of any of the currently popular modern Sonic characters that I am aware of (namely Modern and Neo, both of which are very great, but I would enjoy something more accurate to the Adventure style and proportions), so I got the idea of recording most of Sonic's animations from Adventure 1 with OBS from every direction, then scaling them down and tracing them while matching the base SRB2 sprites style of shading as closely as I can. I particularly chose Adventure 1 (with the DX models) because the hub worlds (Station Square in particular) make it easy to run around and capture all of the animations, and I'm using the DX models because they are pretty accurate to Uekawa's artwork.

Now, before I even show anything, I should say that my understanding of programming is very.. rudimentary. I have never done any Doom modding, and I know nothing of Lua, so I don't know the chances of me ever really being able to make these into actual, playable characters unless I can modify the base characters to just update their graphics to these, should I even finish them in the first place.

Fortunately, being traced shaves a ton of time and work on doing these. Anyway, here is what I have so far:



Here's just an example of what I'm tracing for these sprites:


Here he is compared to Modern, Neo, and the base Sonic sprites:


Given the proportions (and what I remember of Generations), Adventure/modern Sonic should probably be even taller comparatively. I did a bit of a compromise here though, because I don't want the sprites to be obscenely larger than pretty much every other character made for SRB2.

Anyway, this is really all that I have at the moment. I really hope that this thread won't be deleted due to the lack of actual gameplay or any real programming being done (as of yet), because at least on the graphics side it's something I'm actively working on at the moment.

If this is the wrong section for things like this, and/or this lacking substance makes it against the rules outright, then I apologize.
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Old 1 Week Ago   #2
Expert
 
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hey what are you using to sprite I've been trying to find a good spriting program
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Old 1 Week Ago   #3
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Just using the pencil tool in GIMP.
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Old 1 Week Ago   #4
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oh ok thanks
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Old 1 Week Ago   #5
Snowy
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When I first heard 'traced' I got worried, but... You, actually did really well with those sprites! While the tracing becomes obvious when put side by side with the original shots, you did a good job masking it and making it look like a proper sprite! Hopefully this gets some form of traction- I'd love to see these sprites put to use.
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Old 1 Week Ago   #6
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Quote:
Originally Posted by Snowy View Post
When I first heard 'traced' I got worried, but... You, actually did really well with those sprites! While the tracing becomes obvious when put side by side with the original shots, you did a good job masking it and making it look like a proper sprite! Hopefully this gets some form of traction- I'd love to see these sprites put to use.
Yeah, I have seen footage of a SADX Sonic that looks to simply cut out screenshots for all of his animations (giving it a pre-rendered vibe akin to Xtreme Sonic), so I wanted to take that concept a bit further by using screenshots and drawing over them while referencing the sprites from the base game.

I appreciate the compliment as well!

Last edited by Metalwario64; 1 Week Ago at 07:36 PM.
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Old 1 Week Ago   #7
LuxisLand
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Dude, i saw this of "adventure sonic sprites", and i thinked... "So they will port that adventure sonic? cool", i entered and O M G, those sprites looks awesome dude, i would play an mod like that one, only for the awesome sprite job, and if it has an awesome gameplay, EVEN MORE!
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Old 1 Week Ago   #8
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Holy shit, these sprites are just perfection at its finest.
Although its traced, I absolutely love these. Makes me smile.
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Old 1 Week Ago   #9
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blursed. just blursed.
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Old 1 Week Ago   #10
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0/10000 need a variation of Dreamcast Sonic (possibly before of complete the set sprites of sadx sonic)
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Last edited by iuetqueru; 1 Week Ago at 07:48 PM.
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Old 1 Week Ago   #11
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Quote:
Originally Posted by TehPuertoRicanSpartan
blursed. just blursed.
Uh? I take it you don't like them?

Quote:
Originally Posted by iuetqueru
0/10000 need a variation of Dreamcast Sonic (possibly before of complete the set sprites of sadx sonic)
I prefer the DC models for SA1 personally within the context of the game and its transition to 3D (as well as the nostalgia of playing the game on my DC as a kid in 1999), but for a project like this, I want to use the DX models because of their faithfulness to Uekawa's artwork.

Anyhow, I've done some more work on these:


For the standing frames, I just touched up the outlines a bit, since against lighter backgrounds they looked a bit incomplete.

I also finally completed the first running animation:


Here it is with the default animation, just because I like comparing things:


Anyhow, since the way the SA1 model is rigged, characters can't really make fists that look decent, so I'll probably touch up some of the hands in these frames later on after I finish all of the other running frames for the other directions.

You know, since Doom took pictures of sculpted models and traced them into pixel art (obviously far more work than I'm doing here), that was one of the catalysts for my idea of making these...

Last edited by Metalwario64; 6 Days Ago at 04:32 AM.
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Old 6 Days Ago   #12
furrless
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oh shoot that actually looks really smooth
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Old 6 Days Ago   #13
LuxisLand
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I fucking love the walk animation.
I will play with this mod for sure.
Keep going!
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Old 6 Days Ago   #14
Chezi
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Hot damn that looks nice
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Old 6 Days Ago   #15
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Jesus christ the sprites looks amazing
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Old 5 Days Ago   #16
Damianaman
 
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if this turns into a mod and if your struggling with power ideas, i got a few!

lightdash from sonic adventure
spindash spam (aka Spamdash), a trick from sonic adventure
normal dash, works like light dash but can be used anywhere and doesnt move you through a line of rings


thats all i got for now.
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Old 5 Days Ago   #17
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GreenEyes returns! And he's looking pretty slick, keep up the good work!
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Old 5 Days Ago   #18
edgyman rev
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That is one smooth walking animation! Can't believe your using the pencil tool in GIMP.
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Old 5 Days Ago   #19
FieryExplosion
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For being traced purely in GIMP, these look really, really good! Keep up the good work!
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Old 5 Days Ago   #20
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Quote:
Originally Posted by FieryExplosion View Post
For being traced purely in GIMP, these look really, really good! Keep up the good work!
Exactly what I said! I know I'm repeating myself, but jeez! These are really good! I might consider making a model port for this..
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