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Old 1 Week Ago   #1
Kwiin
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Default Mystic Realm Community Edition

Now that Mystic Realm is entirely reusable, and anyone is allowed to make their own edits, a few people have expressed interest (and in one case even finished a stage revamp already :o) of a Mystic Realm Community Edition. So I've decided to make a thread for it. A hub of all things MRv6.

I'm going to be updating this as people send in their own edits to stages. I probably won't have to big of a hand in this- I'll chime in when I want to xd. I've largely moved on from v6 but I'm getting tempted to do some stuff.

Post progress of stage revamps you make here. Post the files themselves and I'll put them here as an attachment with a description of them. So people can pick them up and edit them.


Get the stage files to edit here:
https://mb.srb2.org/showthread.php?t=49930

Get already revamped stages from the v6 file. Get everything else from the v5.1 file.

REVAMPED STAGES:
Jade Coast 1-3
Tempest Valley 1 &2
Verdant Forest (but only somewhat)
Flame Rift 1 (but only somewhat)
Flame Rift 3

If you want to edit any of these stages, grab the map files from the v6 Halloween Demo file (or any more recent file that ends up being uploaded here). If you want to edit any other stage in Mystic Realm, then use the 5.1 file.


I'll also add some planned ideas for non-stage edits here in the future. Like custom enemies, bosses, and physics. You can also make changes like such and post them here as well!
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Old 1 Week Ago   #2
DirkTheHusky
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Because V6 doesn't have TVZ2 in its demo and the remake of that said level is at a playable state. I may as well put it here for some feedback from you guys.





Changes include:
- Several room changes to involve slopes. And more decorative stuff such as trees, flowers, and slime falls.
- Unlike TVZ1, players can't ride in goop falls.
- Some goop pits are now deeper to make use of the goop mechanic. And some prizes?
- Tweaked badnik placement.
- Emblems were kept in, but one of them moved to a different location. (You can't get them when you play the mod.)
- Last half of act 2 is flipped
- Spring in mystic shrine area replaced with golden elemental shield monitor. You must use the elemental stomp to exit the room.

Edit: Fixed a few issues:
- Skewed some sloped FOFs, but sacrificing the grass mid-textures
- Fixed the path to the mystic shrine to prevent players from getting trapped.

Edit 2: Added in TVZ3, Only changes is some textures and addition of more scenery objects. You also fight the Egg Smiler instead.
Attached Thumbnails
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Attached Files
File Type: pk3 VS_TempestValley2&3Remake.pk3 (241.2 KB, 33 views)
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Last edited by DirkTheHusky; 5 Days Ago at 01:00 AM.
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Old 1 Week Ago   #3
RalphJeremy65
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Quote:
Originally Posted by DirkTheHusky View Post
Because V6 doesn't have TVZ2 in its demo and the remake of that said level is at a playable state. I may as well put it here for some feedback from you guys.

Changes include:
- Several room changes to involve slopes. And more decorative stuff such as trees, flowers, and slime falls.
- Unlike TVZ1, players can't ride in goop falls.
- Some goop pits are now deeper to make use of the goop mechanic. And some prizes?
- Tweaked badnik placement.
- Emblems were kept in, but one of them moved to a different location. (You can't get them when you play the mod.)
- Last half of act 2 is flipped
- Spring in mystic shrine area replaced with golden elemental shield monitor. You must use the elemental stomp to exit the room.
Two issues so far:

1. This texture here


2. The path leading to the mystic shrine is messed up, players will get stuck
Attached Thumbnails
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ID:	42207   Click image for larger version

Name:	srb20248.gif
Views:	805
Size:	3.15 MB
ID:	42208  
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Old 1 Week Ago   #4
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Quote:
Originally Posted by DirkTheHusky View Post
Because V6 doesn't have TVZ2 in its demo and the remake of that said level is at a playable state. I may as well put it here for some feedback from you guys.



Changes include:
- Several room changes to involve slopes. And more decorative stuff such as trees, flowers, and slime falls.
- Unlike TVZ1, players can't ride in goop falls.
- Some goop pits are now deeper to make use of the goop mechanic. And some prizes?
- Tweaked badnik placement.
- Emblems were kept in, but one of them moved to a different location. (You can't get them when you play the mod.)
- Last half of act 2 is flipped
- Spring in mystic shrine area replaced with golden elemental shield monitor. You must use the elemental stomp to exit the room.
Im stuck lol. https://imgur.com/uBCQhoH
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Old 1 Week Ago   #5
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If one of you makes a good version of Sunken Plant, I will love you forever.
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Old 1 Week Ago   #6
DirkTheHusky
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Quote:
Originally Posted by RalphJeremy65 View Post
Two issues so far:

1. This texture here


2. The path leading to the mystic shrine is messed up, players will get stuck
Thank you for pointing those issues out. They have been fixed. Check the original TVZ2 post for the updated version.
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Old 1 Week Ago   #7
little guy*
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Looks really cool and the waterfalls aren't cheese fodder anymore, but I have a few issues

For starters, I found this awkward to navigate

And this part is blocked on all sides


Also could do with some texture alignment


Other than that, good stage! A great fix for Mystic Realm
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Old 1 Week Ago   #8
DirkTheHusky
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Quote:
Originally Posted by little guy* View Post
Looks really cool and the waterfalls aren't cheese fodder anymore, but I have a few issues

For starters, I found this awkward to navigate

And this part is blocked on all sides


Also could do with some texture alignment


Other than that, good stage! A great fix for Mystic Realm
The first 2 issues you pointed out have been fixed in the latest patch. I'm not sure with the alignment. That would take a while to fix.
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Old 1 Week Ago   #9
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Community Edition, huh?

(Please, god. Please let this work.)
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Old 1 Week Ago   #10
Larz T
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Just a little confused. Anyone can edit any stage of Mystic Realm or the ones listed?
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Old 1 Week Ago   #11
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Just a quick suggestion for Tempest Valley in case anyone wants to do it: It would be nice if the section where you have to outrun the rising and falling goop used the old goop that hurts you, even if it has to be changed to green or something. Perhaps it could be used in a few other places too. I find that section in particular though to be pretty awful with the bouncy goop.
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Old 1 Week Ago   #12
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Cool idea, I'm interested to see where the community can go with this - I'd be down to code some enemies/bosses as this gets more fleshed out!
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Old 1 Week Ago   #13
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Quote:
Originally Posted by Larz T View Post
Just a little confused. Anyone can edit any stage of Mystic Realm or the ones listed?
The ones listed are the ones already done.
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Old 1 Week Ago   #14
Kwiin
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But you can still edit any stage.
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Old 1 Week Ago   #15
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Thanks for the clarification guys!
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Old 6 Days Ago   #16
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Some concept art of my ideas for VFZ2, i thought, "What if it had ruins of an ancient Treehouse Village?"

Just giving some bone in case for anyone who's gonna remake VFZ

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Old 5 Days Ago   #17
DirkTheHusky
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Decided to add in TVZ3 to the mix with some edits of my own. See TVZ2 post for some info and changes.
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Old 5 Days Ago   #18
The Real Inferno
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Ok, just want to check with y'all real quick, since this is the Community Edition:
This might sound dumb, but do we plan on reviving the Emerald Stages or do we plan on just hiding the Emeralds with the Mystic Temples ala V6?
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Old 5 Days Ago   #19
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Quote:
Originally Posted by The Real Inferno View Post
Ok, just want to check with y'all real quick, since this is the Community Edition:
This might sound dumb, but do we plan on reviving the Emerald Stages or do we plan on just hiding the Emeralds with the Mystic Temples ala V6?
For the latter, the challenge probably depends if some zones Verdant Forest onwards would be revamps of familiar layouts or completely remade from scratch

(Unless if Mystic Shrine locations are changed completely if it's revamps of existing layouts)
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Old 5 Days Ago   #20
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im in. guess i'll remake sunken plant
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