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Snick's Challenge From Pizza Tower Details »»
Snick's Challenge From Pizza Tower
Version: 1.1, by Xelork (Xelork is Happy to see you.) Xelork is offline
Developer Last Online: Jul 2020

Version: SRB2 Rating: (1 votes - 3.40 average)
Released: 01-02-2020 Last Update: Never Installs: 2
SOCs Scripts Sprites/Graphics

very late edit™: credits for beta testing: Jon and GomaTheMascar ((also Lolour) and TorLes for saving my life too)

Snick is always following you...



So, make sure you are always running....



Before it's too late and he gets you.



S N I C K
Ready for the challenge?*


I do not own Snick's sprites. Credits to Pizza Tower Guy and Mr. Sauceman.

*not supported for multiplayer. yet.

Spoiler: Console Commands
"snick" {0 - 1} Disables/Enables Snick's Challenge. It is enabled by default. (1)
"snickmusic" {0 - 1} Disables/Enables the chase music. It is enabled by default. (1)

Spoiler: Change Log
1.1

+He will slow down when you are doing plataforming. In other words, when you are slow.
+He won't laugh at you when you get hit by another enemy.
+Now you can hear his music on Sound Test. Hooray!
-Still not being compatible with multiplayer ;(

1.0

Initial version.

Download Now

File Type: zip Snicks Challenge.zip (2.38 MB, 459 views)

Screenshots

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Comments
Old 01-03-2020   #2
D00D64
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Welcome to releases!
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Old 01-03-2020   #3
StardustSpeedway
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If I'm to be honest, Snick moves WAY too fast for my liking. I get it's because of how fast you can go throughout the levels, especially with Sonic, but the problem is that there will be times where you must stop to do some platforming or something else, like THZ's gas jets for example.

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I think Snick should be made slower to compensate for this, but also gain the ability to either rubberband to you, or spawn at each checkpoint you get, similar to how he spawns in every room in Pizza Tower.

Either way, this is a great concept, even with it's issues!
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Old 01-03-2020   #4
SD2CSemiFinalVersion
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Snick doesn't seem to like multiplayer. This gif doesn't necessarily show it, but Snick sometimes despawns in Multiplayer. I'm not sure what causes him to despawn, but I'm sure it can be figured out, right? I feel like making a multiplayer version would be interesting to see. And I agree with Stardust on this that Snick moves too fast despite how fast you can get through the levels. Makes the slower platforming a bit complicated.
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Old 01-03-2020   #5
Xelork
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Quote:
Originally Posted by SD2CSemiFinalVersion View Post
Snick doesn't seem to like multiplayer.
I didnt had the idea to add Snick to Multiplayer, but i may think on how to do it. No worries!
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Old 01-04-2020   #6
NAR the Fox
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The entirety of BCZ1 was heck. You spawn in a small room waiting for a door to open. In the meantime, you have to avoid Snick. This minor setback almost cost me a loss as Knuckles. Also unless you can use frame-perfect button mashing, don't go to the tutorial. Pipe Towers, your best bet is Tails. Also kinda sad Snick isn't in the special stages (NiGHTS.)
If someone created a bunch of Pizza Tower levels in SRB2, I'd definitely turn Snick on, especially if there was also a Peppino character.
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Old 01-04-2020   #7
Xelork
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Quote:
Originally Posted by NAR the Fox View Post
Also kinda sad Snick isn't in the special stages (NiGHTS.)
Hmmm... maybe in the next update, i will create a console command to activate him in NiGHTS

i just dont recommend it
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Old 01-04-2020   #8
Larz T
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I can already tell that this is going to be a fun mod to play through SRB2 again lol.
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Old 01-06-2020   #9
Kiylo
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this was a fun wad to play and definitely gave me a good challenge, tho ERZ act 2 in the beginning was absolute hell as sonic
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Old 02-17-2020   #10
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Looks like this is dead.
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