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Random Rocks Fall Details »»
Random Rocks Fall
Version: 2.1, by LJ Sonik LJ Sonik is offline
Developer Last Online: Dec 2019

Category: Version: SRB2 Rating: (2 votes - 3.60 average)
Released: 04-29-2014 Last Update: Never Installs: 1
Scripts Re-Useable Content

This is just a simple spawner that makes "meteors" randomly fall from the sky:
Click image for larger version

Name:	srb20019.png
Views:	633
Size:	120.0 KB
ID:	4727

You can protect yourself by standing under a platform:
Click image for larger version

Name:	srb20017.png
Views:	480
Size:	116.9 KB
ID:	4728

If you think there're too many (or not enough...) meteors, you can easily change that by setting a console variable called "intensity", which is an integer value between 1 and 1000.
You can enable/disable meteor fall by setting "meteors" to on/off.
Additionally you can set how far from the player the rocks will spawn, with "distance" (default is 4096).

There are two more settings to change the script behavior: "quake" will make the ground quake proportionally to the rockfall intensity and "continuous" will make the rockfall periodically start and stop when disabled.

You can download the previous versions of this script, although I don't recommend it unless the new one is buggy:


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File Type: lua RocksFall-v4.lua (2.1 KB, 132 views)

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  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Old 06-29-2014   #22
LJ Sonik

I released a bugfix version. Now it's working with netgames.
I still kept the old version available, in case or the new one would manifest an unexpected bug.
LJ Sonik is offline  
Old 12-24-2018   #23
LJ Sonik

The 2.1.21 update broke the script, so I released a new patch.
I took this as an occasion to get rid of old junk and use the NetVars hook (didn't work at the time), so it should work much better in netgames now, specifically it shouldn't desynch joiners anymore and should be working even in dedicated servers.
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