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SRB2 The Past 1.08.c Details »»
SRB2 The Past 1.08.c
Version: 1.08, by glaber (Emblem Radar Ready) glaber is online now
Developer Last Online: Jan 2020

Category: Version: SRB2 Rating: (20 votes - 2.40 average)
Released: 12-24-2015 Last Update: Never Installs: 11
Single Player Levels Multiplayer Levels SOCs Scripts Re-Useable Content Sprites/Graphics

Mod is not compatible with 2.2
An update will be released at a later date TBD


OPEN GL is NOT Supported. Please do not report any crashes encountered in this visual mode.

Trailer link: https://www.bitchute.com/video/JwxgkyfDTOMq/

SRB2 the Past is designed to be a Playable experience of SRB2's history, bringing forth past versions of levels, unlockables, and secrets.

In this Latest update, we have an entirely new Museum hub map (big thanks to RomioTheBadass), Red Volcano, the second Half of the TGF stages, and a new Mini hub for Unlockable stages.
Stages that once contained secrets that were missing last time now have them restored. However, Hyper powers are beyond my ability.

New to the package are 2 versions of a version of Sonic based on the Place holder Sonic Xtreme Sprites from all the way back in SRB2 Halloween and SRB2 Christmas.
Placeholder Xtreme Sonic comes in normal and High Speed variants. Both have a high acceleration, Multi-thok, and poor spin dash charge time.

This update also brings forth a much needed change to the TGF stages, PROPER SLOPES. Thanks to the SRB2 Devs, the TGF Stages can now have real slopes instead of those lag inducing pseudo slopes.

Other smaller changes have been made as well, including, but not limited to, the placement of missing emblems from last version,

For those looking for the split download, I have decided against doing one this time. This time there is now a compressed and uncompressed version. You can find the compressed version as part of the big everything bundel, while the uncompressed version can be found in the external link below.

Mirrors:
SRB2 the Past Full package: https://www.dropbox.com/s/lgz69ya1jy...undle.zip?dl=0 114 MB
SRB2 the Past Single player only: https://www.dropbox.com/s/32demb9wq6...8.wad.zip?dl=0 95.3 MB

Past Updates:
Spoiler:

Single Player
1.08.c: Fixed an issue with players being trapped in a box in the SRB2 Mesuem in Multiplayer mode
something on the north end of the map was done too

1.08.b: Fixed Techno Hill act 2 1.08 and 1.09.4 (1.09.4 version was not reported)

1.04:
Added Techno Hill Zone up to 2.0.7
Mini Hubs
Hidden levels
Half the SRB2 TGF and TGF Christmas Stages
A way to get to Disco Dash without cheats
Multiplayer Stages from 2.0.7 (Multiplayer)
A room for the concept art of SRB2's Badniks (complete with said concept art)
and several attract mode demos

SRBTP Multiplayer
12/28: minor fixes

Christmas Restoration
1/1/16: Added missing graphics and replace a few.

Confirmed Bugs and other mistakes
Spoiler:

Disco Dash on 2.1.15: Polyobjects have extra solid top textures in their target sectors
Red Volcano Hub: Volcano misspelled
Multiple levels:
Lower unpegged lines are no longer properly aligned.

Reminder, give as many details as possible when reporting a bug. The more I have, the better chance it can get fixed.

Extra Credits:
Wolfy for the Multi-thok script and "S" for helping me to get it working.

Download Now

File Type: zip PlaceholderSonic.zip (212.3 KB, 3421 views)
File Type: zip MRTF_SRB2thepastMutiplayer1.08.a.wad.zip (19.03 MB, 3659 views)
File Type: 001 SRB2ThePast1.08.c.zip.001 (60.00 MB, 1485 views)
File Type: 002 SRB2ThePast1.08.c.zip.002 (35.29 MB, 1258 views)

Screenshots

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Comments
Old 08-24-2018   #102
BlackuuuYT
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glaber i love your level pack i can get back to 2.0 on 2.1
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Old 08-25-2018   #103
glaber
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Currently, only 4 Zones and Special Stage 6 are from version 2.0
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Old 12-26-2018   #104
glaber
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Merry Christmas!! SRB2 the past is now updated to be 1.08.C.


This time around is just a fix for the SRB2 Museum so that players don't get stuck in a box.
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Old 12-26-2018   #105
Man553
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Yes! More SRB2 the past goodness!
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Old 03-08-2019   #106
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So, I've been playing this wad for quite a while now and I must say that I'm very impressed with it.
I like exploring the museum and looking at all of the enemies, bosses, monitors etc from both past and present versions of Sonic Robo Blast.
Playing through this wad gave me some nostalgia on when I first started playing SRB2 (version 2.0.6) to the old layout for Techno Hill Act 2, the old special stages and so many other features that bring back memories for me.

Overall, I really enjoyed playing this wad and very good work!

~ Blankz
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Old 06-16-2019   #107
Ktoby
 
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Alright. I've done a little comparison to 0.93 in terms of Greenflower since I managed to get it to work on PCem, and it turns out it actually uses a music tune that feels close to Rocky Mountain (from the beta quest)

https://www.youtube.com/watch?v=8vu0oTa970c

EDIT: Uploaded video with GFZ1 in action with it's sound.

Last edited by Ktoby; 06-17-2019 at 09:34 AM.
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Old 06-20-2019   #108
glaber
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It's not close to Rocky mountain, it is Rocky Mountain!
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Old 08-04-2019   #109
verifiaman
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so does this thing have all those old levels like metal flower, poisoned paradise and rocky pass?
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Old 08-05-2019   #110
glaber
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No. It has Green Flower, Techno hill, and Rocky Mountain though.
The mod is about the past of the base game, not about any of the addons.
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Old 08-05-2019   #111
verifiaman
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Dang. Does anyone have those addons? All of them? I've been on a nostalgic rush and I want to try them again.
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Old 08-19-2019   #112
Prime 2.0
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Quote:
Originally Posted by verifiaman View Post
Dang. Does anyone have those addons? All of them? I've been on a nostalgic rush and I want to try them again.
Search for them in outdated releases, and use the older versions of SRB2 they were made for. If they predate the attachments requirement, you may wind up dealing with broken links, though.

In the future, don't ask where to find other wad files in somebody's release topic. Try your luck on the discord instead if you can't find them.
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Old 09-17-2019   #113
NeonSonik15
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DSZ is the worst level in Beta Quest. Absolutely have no clue where to go. Maybe you should put rings in it to show players where to go.
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Old 09-25-2019   #114
glaber
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I'm sorry, but a change like that would be for a beta quest standalone project that doesn't have to stay as accurate as possible. I can recommend trying to follow the wall along either your left or right until you find the exit, but unless SSN Tails had a map for where the rings were suppose to go, Deep sea is effectively the Water temple from OOT.

may I recommend going through it with Tails or knuckles first? they at least have vertical movement options than can help you find your way through.
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Old 09-27-2019   #115
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Alright then.
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