Thread: [Script] Axis2D
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Old 07-05-2014   #13
Chimera
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I remember when DashFox/Kalaron said this wasn't feasible or possible.

This is some groundbreaking stuff that should, and very well WILL change SRB2 level design permanently for the better. DooM, while you can't have curves on the XZ/YZ axis, allows for curves on the XY (saying this assuming up and down is Z),and the fact we can take advantage of rounding corners in a restrained gameplay system is phenominal. Your level Clock Towers proves just how amazing this setup can be if really put to the test by a competent level designer. My only wish is that we could also have ellipses, but hey, this is pretty amazing stuff here alone, and kudos to you guys for making one of the sharpest tools in the shed for SRB2 level design.

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Nice.
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