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Old 06-27-2014   #2
Prime 2.0
Grape flavored
Permanently Banned
Default

Sorry about the pidgeonholing.

Anyways, before this goes through, I'd like to point two things out here:

1: hypersonic isn't supposed to be able to drown
2: there's no flash

Last I did anything with it, the first could be done by constantly setting player.powers[pw_underwater] = 0 and the second can be fixed by adding P_FlashPal(player, PAL_WHITE, [duration in tics]) to your nuke function; in both examples "player" is the player_t of the character who is hyper, not the player mobj.
Prime 2.0 is offline