By SpiritCrusher
I'd like to warn you that if you don't rate this level, none of your other scores will be counted, due to a new rule. So if you really can't finish the level, either give it a low score if you think it's the mapper's fault or rate it on what you saw of the level. Well, you don't have to, but as I said, your scores won't be counted until you vote for every map (except your own of course).
Or you try solving the puzzle. The trick is to search for the right door. I assume you're in the room with the two gargoyles. The door that is opened is not in the same room.
I have been slow to respond ...
I'm sorry I was not aware of this rule. Regardless, I was able to continue the level and I can give my opinion below.
Colossal Castle by Katmint - 5 / 10
Now that I have completed your level, I can give my conclusion. There are very positive on this side of the decoration given to the music. They coincide completely, that's fine.
There is a good amount of high and low sectors. I did not stay all the time at the same level. However, the puzzle with the gargoyle is a bit complex ... and it is often repeated. Perhaps this problem could leave if he'll be combined with other gadgets.
Maybe some rooms lacked a bit of attention ...decoration. (Columns of marble, for example.) It also lacks a bit of enemies. That's what I feel. Maybe other designers will find it is the right dose.
---------- Post added at 12:05 PM ---------- Previous post was at 11:37 AM ----------
I turn now to the races.
Sparkling Abyss Zone by Katmint - 5 / 10
Hmm ... there are big problems for construction.
Keep in mind that a race is a simple level. There may be some obstacles. But here the problem lies in the area.
I'll first say that I like the rainbow textures.
But what I hate is the big fallen. Sonic falls very high without knowing where to go. It's a bit confused.
In addition, hmm ... the stairs are bad. In a race, you have to run, not jump. The maximum is present in Corrupt Shrine, because I did not jump to advance. There is an average rating because I still enjoyed the theme level ("Astro") is respected.
Acid Valley Zone by Miles Knuckle Power - 7 / 10
Your level is correct . Perhaps the end is a little ... a little ... uh ... less good than the beginning. Brief.
The beginning is good. This is the part where I'm most amused.
Once the mechanical part ... there were a few glitches that shocked me.
I think the toxic water is too close to the edge ... I do not exaggerate! 5 or 10 fracunits should be sufficient.
Then I find throngs of springs that slowed me. Other means would have been possible.
And zoom tube and far too long, unfortunately.
Finally, I like your level. You are perhaps a little less strong in the construction of levels on the mechanical theme?
---------- Post added at 12:16 PM ---------- Previous post was at 12:05 PM ----------
I turn now to the races.
Sparkling Abyss Zone by Katmint - 5 / 10
Hmm ... there are big problems for construction.
Keep in mind that a race is a simple level. There may be some obstacles. But here the problem lies in the area.
I'll first say that I like the rainbow textures.
But what I hate is the big fallen. Sonic falls very high without knowing where to go. It's a bit confused.
In addition, hmm ... the stairs are bad. In a race, you have to run, not jump. The maximum is present in Corrupt Shrine, because I did not jump to advance. There is an average rating because I still enjoyed the theme level ("Astro") is respected.
Acid Valley Zone by Miles Knuckle Power - 7 / 10
Your level is correct . Perhaps the end is a little ... a little ... uh ... less good than the beginning. Brief.
The beginning is good. This is the part where I'm most amused.
Once the mechanical part ... there were a few glitches that shocked me.
I think the toxic water is too close to the edge ... I do not exaggerate! 5 or 10 fracunits should be sufficient.
Then I find throngs of springs that slowed me. Other means would have been possible.
And zoom tube and far too long, unfortunately.
Finally, I like your level. You are perhaps a little less strong in the construction of levels on the mechanical theme?
---------- Post added at 12:32 PM ---------- Previous post was at 12:16 PM ----------
Now...matchs !
Cold Cavern by jloy1 : 6 / 10
It's a game that could very well make very good multiplayer games. It's a a little bad because it is so small. If you enlarge the level, you should also remove the springs and could create "big stair" who is good.
I would advise maybe to change something in the sky. Maybe...style of Sonic 3 Ice Cap. This black thing, I dislike it.
Also, I didn't find Rings Explosive! Despite this, the objects are good placed. The right dose : not too much.
Excuse my bad English.
Zoom Ship Zone by Katmint : 8 / 10
Hey, it's weird ! I had not noticed that you made a level in all types!
Talk level. It is very well done ! Objects are correctly placed.
There is still an abuse of rings outside the airplane, and I did not find Rail Ring.
But... explain this to me because I do not understand what it is ! :
Flower Zone by Rush KO.T.E: 6 / 10
It is a simple level ... a little too simple. Jade Coast uses the Greenflower style, but there are more sectors up and down.
A good number of rings, but an abuse of gadgets. Look at this:
1 refill grenade + 2 refills explosive. It's a bit abused ... besides, my arms were quickly filled, as you can see!
I know you're a very good designer. I know you've spent only two hours. But you can take more time and create a good level that can get a good grade. Improve yourself in multiplayer design, I know you can do better. Gives a little time at your level.