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  1. azoo

    A New Moveset for Rouge

    I imagine a glide would be made unique for her if you were allowed to press it multiple times to slightly nudge the glide higher two or three times, kind of like micro double/triple jumps (the bat wings would flap as part of the visual for it). She could have Knuckles' low base jump height, but...
  2. azoo

    Knuckles revamp discussion

    Pressing back while gliding has always felt weird because Knuckles turns a full 180. What if instead, it lifted Knuckles up a little bit for extra height while canceling his glide and killing most of his air speed / control? It'd reminiscent of how gliding is for Ray (although heavily nerfed)...
  3. azoo

    Stages / Levels thread

    Lava eating all your rings in Red Volcano makes navigating that level way more frustrating than it needs to be. Considering how many areas in that stage are massive pits of just lava, getting dropped in the middle of one leaves you better off just accepting death rather than trying to rush...
  4. azoo

    2.3 Discussion

    Egg Rock and some parts of both Castle Eggman and Deep Sea Zone still kind of feel that way to me. A lot of paler or darker palettes, with repeating brick / metal textures making up the walls. And then we have the upcoming Dark City, which I assume is what it's namesake is. I do think the game...
  5. azoo

    2.3 Discussion

    I hope that we can get more colorful stages in the game eventually. A lot of SRB2's visuals revolve around shades of grey and a gloomier atmosphere, which definitely evokes the feeling of being an old 90s Windows game and makes SRB2's combo of aesthetics unique unto itself, but it leaves some to...
  6. azoo

    Thoughts about the Lives system

    Maybe the ability to lose rings in increments can be a new reason to keep hold of them? People would probably argue that'd make the game too easy, but I've always thought that if 2D Mario could upgrade from a 1/2-hit system to one with a few more HP in 3D that Sonic could do similar. It'd...
  7. azoo

    Thoughts about the Lives system

    Agreed with OP. I feel like lives had their most purpose for either games without a save feature (like arcade titles or most early 2D platformers), and for 3D games with more than one kind of map to go in and out of (game over in a map, go back to the hub and make your way back). And in a game...
  8. azoo

    Features from modern games that you would feel welcome in SRB2

    Ah yes, SRB2 is but the closest thing to the pure, pristine intent of the classic series.. despite building it's core gameplay around an instant-top-speed move and only just recently getting slopes. Not to mention only even more recently deciding to have a control setup in mind for people who...
  9. azoo

    Suggestions

    Would definitely suggest that in Simple Mode, camera is locked to bosses at the default. Or at the very least, pressing the lock-on keeps it on the boss until you undo it.
  10. azoo

    What if we gave Sonic no ability?

    That's true, but the same could be said for when you get a shield in Mania; so I'd say it's an even tradeoff.
  11. azoo

    What configuration do you use while playing SRB2?

    Simple controls, Xbox controller. Left analog - Movement A - Jump X - Spin B / RB - Center view Right analog - Rotate camera Orbital Looking - ON Downhill Slope Adjustment - ON Camera Distance - 224 Camera Height - 48 Extra settings: Everything's pretty much fine-tuned to be as simple to...
  12. azoo

    Suggestions

    Making the Insta-Shield and the Drop Dash one single move would be a good idea for an ability. Hold the spin button in the air to rev up a Drop Dash, land to launch it. If you release it before landing, it cancels out by breaking into the Insta-Shield; almost as if Sonic's exerting the force...
  13. azoo

    What if we gave Sonic no ability?

    Limiting what's better for gameplay as a whole behind silly labels of what it means to be classic or modern or whatever is a bit lame. The homing attack as a concept wasn't invented just to be different from classic Sonic, it was a genuine attempt to make 3D aiming and movement easier for...
  14. azoo

    What if we gave Sonic no ability?

    Soooo a sorta-homing-attack. I mean, I wouldn't be against this at all. lol
  15. azoo

    What if we gave Sonic no ability?

    I think Sonic even having a double-jump esque move (maybe similar to the Jump Thok?) would still leave him faster than Tails or Knuckles. They may ensure better air travel or general cheese, but flying with Tails is slow and gliding with Knuckles takes a minute to really pick up pace. Anyways...
  16. azoo

    [Open Assets] Sonic Drop Dash and Double Jump

    This is my favorite replacement for the thok. Kudos, it's all I use now lmao.
  17. azoo

    Sonic Ability Design Contest (SADC) Discussion Thread

    The idea I've always really liked is the following: Jump + Jump = Double Jump, just as simple as that. It makes for an easy move to understand with useful purpose, and reflects the Saturn era a bit, considering Sonic R has that as Sonic's aerial move lol. Jump + Spin = Drop Dash, but if you...
  18. azoo

    Mystic removal discussion - The good and the bad

    Good riddance. At the start I thought he was just a shithead that held the game and it's community back with senseless elitism and archaic beliefs (especially after my short-lived time here after the launch of 2.2 as me and him tore into each other over some dumb BS about why he thinks analog...
  19. azoo

    [Open Assets] Emerald Valley Zone (V6)

    Been trying to load this but it keeps giving me an error message. Went to check the console log and it says this: Hmm.
  20. azoo

    fickle hearts and other parts

    Woah. This is amazing. If those were invisible, I imagine they could even work as a way to do loops / vertical quarter-pipes in SRB2! O:
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