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  1. Sylvegamer3

    [Open Assets] Multi-Carry (2.1 Port)

    Sylvegamer3 updated Multi-Carry (2.1 Port) with a new update entry: 2.2.11 Fix Read the rest of this update entry...
  2. Sylvegamer3

    [Open Assets] Multi-Carry (2.1 Port) - 2.2.11 Fix

    Just a small update to both scripts to be compatible with 2.2.11 without spitting out a warning. Otherwise unchanged.
  3. Sylvegamer3

    Ashura the Hedgehog (Sonic Boll) - Development Thread

    Hi guys!! Sorry for the radio silence...again. There were some pretty substantial changes in the background, and then everyone got busy again. With that said, I bring more progress on the mod! Before that, however, I would like to make one thing clear: I've been watching this thread, and I know...
  4. Sylvegamer3

    [Open Assets] Colorize Toggle - Tint Yourself! [V3 Update - Pets Support!]

    The version of uncapped you're using seems to be the issue, then. I grabbed the precompiled build from here and have no issues with flickering/a lack of color at any frame cap, though I have yet to try and compile latest.
  5. Sylvegamer3

    [Open Assets] Colorize Toggle - Tint Yourself! [V3 Update - Pets Support!]

    Strange, they work just fine on my end. What version of the game are you using?
  6. Sylvegamer3

    [Open Assets] Multi-Carry (2.1 Port) - v1.1: Bugfixes and Alternative Version

    Hello again! Pretty quick update, huh? This fixes a bug where the script did not work properly at all in reversed gravity. The bug was actually in the original 2.1 script, I just forgot to fix it. Oops. There is a minor visual issue regarding character height positioning, but the carrying aspect...
  7. Sylvegamer3

    [Open Assets] Multi-Carry (2.1 Port)

    Sylvegamer3 updated Multi-Carry (2.1 Port) with a new update entry: v1.1: Bugfixes and Alternative Version Read the rest of this update entry...
  8. Sylvegamer3

    [Open Assets] Multi-Carry (2.1 Port) 1.2

    I have received permission from the original author, Prisima, to both release this port and make it reusable. The original addon can be found here. This script allows any flying players or carrying objects the ability to carry more players, instead of just one! Think Sonic Heroes, but with any...
  9. Sylvegamer3

    [Open Assets] Multi-Carry (2.1 Port)

    Sylvegamer3 submitted a new resource: Multi-Carry (2.1 Port) - Carry more players! Read more about this resource...
  10. Sylvegamer3

    Ashura the Hedgehog (Sonic Boll) - Development Thread

    Hi guys! Sorry for the radio silence; everyone's been busy. However, the project is still going! Ashura's shoe colors got updated to match the source a bit better, and he's getting more sprite work done, but not necessarily things I feel the need to show. Here's a screenshot. Hueshifting! I...
  11. Sylvegamer3

    Ashura the Hedgehog (Sonic Boll) - Development Thread

    Not on all three. I kept the buttons similar to Boll's setup, more or less. Ashura's moveset uses Custom Button 1 for teleporting, Spin for the Air Spindash, and Jump for bouncing and swimming; the action changes depending on if you're in the water or not. There's a chance this is still subject...
  12. Sylvegamer3

    Ashura the Hedgehog (Sonic Boll) - Development Thread

    Planned! He doesn't have it yet though; I'm waiting for more sprites.
  13. Sylvegamer3

    Ashura the Hedgehog (Sonic Boll) - Development Thread

    Hey, who knows! Maybe he already can... Not exactly a unique form, but he does have the same buffs a fire flower would normally give him. Here's an example (and yes, the teal color too): Oh yeah, he's also going to have some mod support! I hope you guys like, uh...failing tricks. (Note...
  14. Sylvegamer3

    Ashura the Hedgehog (Sonic Boll) - Development Thread

    EDIT MARCH 23, 2023: There has been a substantial amount of progress made since this post! Go here for the latest update! Huh? Who's this fine fellow? The Green Sonic guy? This character aims to take the Sonic Boll (v2.0 available here) version of Ashura and put him into SRB2, with tweaks made...
  15. Sylvegamer3

    [Open Assets] Neo X-Treme HUD [v1.0.1] 1.0.1

    Spurred on by the idea of SRB2 looking like the perfect Saturn game and X-Treme being the main planned Sonic game for the Saturn, I decided to make a HUD based on Sonic X-Treme, specifically the 718 Project Condor-era prototype. Since there is already an X-Treme HUD, I chose to follow the naming...
  16. Sylvegamer3

    [Open Assets] Colorize Toggle - Tint Yourself! [V3 Update - Pets Support!] 3

    This is a simple script that adds a console command to the game to toggle whether or not your character is tinted, based on your color either predetermined in Singleplayer or chosen in Multiplayer. The command to toggle this is "colorize". UPDATE: There is now a chat command alternative for...
  17. Sylvegamer3

    [Open Assets] Sylve's Skincolor Packs [Update 1.1: Bubble/Koda Hotfix] 1.1

    After making around 29 skincolors, I've decided to drop them in a batch for everyone to use. They're split into 5 different files, based on the theme (or lack thereof.) The skincolors are sorted in the download and only unsorted in the gifs for ease-of-previewing. Said previews are in the...
  18. Sylvegamer3

    [Open Assets] Neo X-Treme HUD [v1.0.1]

    https://mb.srb2.org/showthread.php?p=813223 Here's the link.
  19. Sylvegamer3

    [Open Assets] Neo X-Treme HUD [v1.0.1]

    Jade Gully in the second picture is from the SRB2Xtreme addon by ACStriker; I tried to make note of it in the description but I guess I wasn't clear enough, lol. Actually, base SMS is fine, but there's issues with HMS since it draws its own hud for the infinite lives symbol; I forgot about it...
  20. Sylvegamer3

    [Open Assets] Neo X-Treme HUD [v1.0.1]

    Spurred on by the idea of SRB2 looking like the perfect Saturn game and X-Treme being the main planned Sonic game for the Saturn, I decided to make a HUD based on Sonic X-Treme, specifically the 718 Project Condor-era prototype. Since there is already an X-Treme HUD, I chose to follow the naming...
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