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    N64 Mario

    Being able to damage bosses with the "Mid Air Kick" got broken in this update. If this was an intentional change, it's not 100% faithful to how Super Mario 64 handles this action. https://github.com/n64decomp/sm64/blob/66018e9f3caaa67399218971d61366cb3f7ba7d7/src/game/interaction.c#L186 In the...
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    [Open Assets] Sonic Robo Blast 2 the Past Version 2.0

    Castle Eggman 1.09.4 (Final Demo) should be using the version of the music with the trumpets and not the one with the updated strings, for 1:1 accuracy.
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    [Open Assets] Jump Button HUD Counter

    Well technically, the only reason I'm not necessarily tracking 0.5 notation is because no tech currently uses it. Haven't found a need to.
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    [N64 Mario] Sonic Robo Blast 2 A Button Challenge

    N64 Mario A Button Challenge for Sonic Robo Blast 2 Okay, I've done enough routing of this that I think I can post this now. What is this challenge? It's basically just play SRB2 using the "N64 Mario" addon while using the Spacebar (A button, because it Jumps) as little as possible. Insert...
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    [Open Assets] Jump Button HUD Counter

    RevoSucks submitted a new resource: Jump Button HUD Counter - Wanna track those pesky "A Presses" in your HUD? Well here's a simple script for doing that. Read more about this resource...
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    [Open Assets] Jump Button HUD Counter 1.0

    I took on a challenge of clearing/routing Sonic Robo Blast 2 in as few jump buttons (A presses) as possible, as inspired by the similar challenge happening with Super Mario 64 (e.g. pannenkoek2012, etc). But I found that it was difficult to keep track of the exact press counter per level, so I...
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