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  • Users: Tarregor
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  1. Tarregor

    [Open Assets] Harder Enemies

    Tarregor submitted a new resource: Harder Enemies - Bosses not included Read more about this resource...
  2. Tarregor

    [v2.2.13] Missing flat & sidedef textures in ACZ2

    The sector that the crosshair in the 1st screenshot is pointing at has a sky texture, when it should have a texture of ACZFLR25 instead. In the 2nd screenshot, the sidedef that the crosshair is pointing at has no sidedef, which lets you see a sliver of the skybox in the actual game.
  3. Tarregor

    [2.2.13] a DSZ1 sector's ceiling is unintentionally high

    The ceiling of a sector in DSZ1 is unintentionally high, and is missing a sidedef texture for this reason .gifs aren't uploading for some reason for a few minutes after hitting 100%, so all I can do is provide a screenshot.
  4. Tarregor

    [Open Assets] No Online Multiplayer Emblems

    Tarregor submitted a new resource: No Online Multiplayer Emblems - Prevents everyone from getting Emblems in online multiplayer Read more about this resource...
  5. Tarregor

    [2.2.13] Rock Spawners produce a warning upon level load

    This is the warning in question: WARNING: P_WriteConstant has been called for Mapthing <number goes here>, this level is vulnerable to context drift if -writetextmap is used.
  6. Tarregor

    [2.2.11] Linedef type 55 crushers colliding with water will kill players

    See title; in this particular case, I made a linedef type 55 continuous ceiling mover collide with goop in a modded map that I was making, and when the player came into contact with said goop with the crusher above him and the player NOT being in a spinning state, the player would die as if the...
  7. Tarregor

    [2.2.11] Missing Sidedef in GFZ2

    At the end of this .gif is a missing sidedef in GFZ2.
  8. Tarregor

    [2.2.11] Missing Sidedef in ACZ1

    This here is a sidedef that's missing in ACZ1 in the TNT hallway.
  9. Tarregor

    [v2.2.10] Can't get non-global emblems from non-NiGHTS special stages

    I just remembered that I'm supposed to make 1 bug report per thread, so I split my bug report from 4 days ago into 2 threads Attempting to associate a NiGHTS mode emblem with this type of Special Stage will result in the emblem appearing in the stage's pause menu, and in the NiGHTS Mode menu...
  10. Tarregor

    [v2.2.10] MobjDamage hooks don't work right in non-NiGHTS special stages

    Of course, by non-NiGHTS Special Stages, I mean the same type that vanilla SRB2's multiplayer special stages are. MobjDamage hooks for MT_PLAYER will never trigger, seemingly under all circumstances. Similarly might be so for ShouldDamage hooks, to at least a limited extent.
  11. Tarregor

    Fixed [2.2.10] Missing sidedef in Red Volcano Zone

    At the end of the .gif, the crosshair is put where the missing sidedef is.
  12. Tarregor

    Fixed [2.2.10] visually-glitchy fence at the start of CEZ1(bugfix included)

    in this version of SRB2, and probably in prior 2.2.x versions, CEZ1 has had this glitchy fence at the start of the level, as seen in the 1st .gif file; the visuals on one side slope in the correct direction, but the visuals on the other side slope in the wrong direction however, after some...
  13. Tarregor

    StopSpam(works for SRB2 & SRB2K)

    Tarregor submitted a new resource: StopSpam - automatically bans people for spamming in chat Read more about this resource...
  14. Tarregor

    Multiplayer Ultimate Mode

    Tarregor submitted a new resource: Multiplayer Ultimate Mode - With enemy, coin, and anti-respawning support! Read more about this resource...
  15. Tarregor

    PAIN[Discontinued]

    Tarregor submitted a new resource: PAIN - What if SRB2 was a rage-inducing platformer? Read more about this resource... 1650577849 This is the old version of PAIN that I mentioned in the mod overview; it's of a very low quality compared to the current version of PAIN, but some people would...
  16. Tarregor

    PAINv2.0.pk3

    I'm making a mod called PAIN that makes SRB2 get more and more painful to play the further into the game you get. This is accomplished by editing the game's maps to add environmental hazards and add and change enemies, while taking care to make as few changes as possible to each level's geometry...
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