Tarregor
Member
See title; in this particular case, I made a linedef type 55 continuous ceiling mover collide with goop in a modded map that I was making, and when the player came into contact with said goop with the crusher above him and the player NOT being in a spinning state, the player would die as if the goop was solid ground.
However, if the player was in a spinning state, then the player would be pushed beneath the goop without dying, as it should work.
However, if the player was in a spinning state, then the player would be pushed beneath the goop without dying, as it should work.