I do not believe there is currently one for 2.2; one can find some unofficial 2.1 ports offsite, however. I myself have a work-in-progress Charmy mod, but I do not have sprites for him (besides a sign post made by somebody I know.)
\luafiles\client\rush\bsav.dat and esav.dat store the sol emerald flags one has; replace the 0 (or w/e it is) with 127 to have all sol emeralds
on a similar note, \luafiles\client\rush\extra.dat stores boat tokens, change it to 99 to have max boat tokens.
So about the pre-Reusable Content rule... I haven't been able to find out when exactly the Reusable Content tag was added. Is it actually listed anywhere?
I'm pretty sure the encore palette is corrupt; not only does it look funky ingame, but looking in SLADE, the encore palette file is not recognized and is the wrong size.
I suppose this isn't unprecedented, considering that in Chaotix, Mighty (who replaced Sonic since they couldn't get Tails done) can walljump. Plus I suppose there could be a restriction that he can only walljump on Knux-climbable walls.
SRB2 does not (by default) support custom super themes.
Could thou go into a bit more detail by what thou means by "the original Sonic the Hedgehog theme song"?
I don't understand the removal of the 64-bit dll; in my case DSZ1 would play at single-digit framerates except with the 64-bit dll, at which point it actually ran at around normal speed.
+ Added support for mods to add their own entries to the superTheme and specialTheme tables.
* Super themes no longer appear as empty themes in the sound test. Turns out I didn't understand what should and what shouldn't be freeslotted.
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