...even more!
https://github.com/sprkizard/srb2-lua-lib
If you'd like to contribute to this repository, see the readme.md for instructions!
**Proper attribution is recommended when using
**Please use proper syntax if contributing
**Do not use for repacks/unofficial content. This is meant...
I use multiple controllers between using keyboard only every now and then, so decided to make a program that allows you to back up your current control scheme, and swap between as many as you need
To use:
Have your controls set in-game, drop config.cfg from SRB2's game folder into the...
...over
I will be posting WIPs for projects, and levels here over time. I am including scripts previews now when possible, because I believe they could be useful
To start things off once more, here are a few:
Feel free to ask about anything
***Things will eventually make it to...
This is a Lua script for Aseprite that extracts HUD coordinates or creates TEXTURES data using sprite cel layers in the program
It can also be used to prototype on screen elements and copy their positions for later use
It is very simple to use, and all you need to do in the end is ctrl+c...
...Full Changelog: https://docs.google.com/document/d/16hu-tuZJrlC1ZP27dPg28kn0txA6WpVGXTarKBFaXM4/edit?usp=sharing
SOC/MAINCFG:
*titlemap (Maincfg): sets a game map as a title map (ZDooM) (DO NOT TRY TO NAME YOUR MAP TITLEMAP IN ZONE BUILDER)
(*requires Alternate View Point for camera...
In DB2 and SRB2DB2, the zennode nodebuilder fails entirely on large maps, mostly because of BLOCKMAP creation failing. SRB2 is capable of making its own BLOCKMAP at runtime, but a previous version of the DB2-friendly configuration files that was available when 2.1 was first released was...
...storing the channel1 sounds in LUA_LIBR
table{chan2} = the defined table storing the channel2 sounds in LUA_LIBR
secs = seconds to loop through (1*TICRATE = 1 second of files to loop through)
looppoint = the number of your soundfile where the song loops
channel = channel to play (0 - First |...
(previously known as Pac's project/lua/resource thread)
I will be posting WIPs for projects, levels, and maybe a few scripts over time because maybe they could be useful to you (most likely not)
here's an archive [Masterpost edit]
Things will eventually make it to submissions
For something I'm trying to make, it requires an object to be touching any wall line that isn't too small so it can return the object hitting a wall as true
One example I can think of is an enemy copying the climb ability after checking the wall collision to climb directly up the wall after...
...will be based on the Nintendo DS version of the game (colored orbs!) with a unique twist in the way it plays.
Now here is the current TODO list!
*Give tropical resort a complete makeover
Give 2D mode a new layout
Give planet wisp a new layout
Give Starlight Carnival a new layout
As for...
Ok I've recently been trying to compile the source, but now I'm getting an error in dx_error.c (I'm getting a lot of errors lately, aren't I?)
It worked before, but now it's just giving me this
Any ideas on how to get rid of this?
I don't know if this happened recently or just now, but I can't even see SRB2 Doom Builder's interface, and when I load any wad I get greeted by a run-time error
If you can't see the run-time error message it says "Run time error 381: Invalid Property or array index"
Anyone know how to fix this?
Right now I'm in the process of updating my source to at least for work 2.0.6, but when the compilation is complete and I run the program, the executable comes with the error "srb2win.exe is not a valid Win32 application".
Right now I'm in need of help to try to fix this error, so any help is...
I've been on this for a year now and I think I should have at least someplace to put it now
The acronyms stand for The Metal Meteor:
Eggman discovers a secret power-filled meteorite located in space which he then reroutes the course of the meteor to Earth, where on impact, will create...
Ok I'm trying to finish editing a wad I've been working on for some time now, and srb2win refuses to run or load so I can test it. ALL of my exe's in the folder won't work except for the updater. Also the exe sigsevs upon loading.
Normal srb2win.exe
It's not only a editing problem but when I...
Since I don't know what else to do with this, I've decided to release this for anyone to use in level making.
What it does:
This turns Blackeggman's missile mobj into a glider which can be used when jumped onto.
If you jump off of it, it will continue to glide off on its own.
Landing on the...
When opening my wad in SRB2DB I keep getting an error of Overflowing.
Does anyone know what is going on at all?
I really don't feel like making this map over, and I want to continue it.
EDIT:
It seems SRB2DB won't open ANY map at all. What now D:?
US Cover
JP Cover
Upon looking at this game (yes I own it)
It's pretty awesome.
Nintendo is now introducing the way to make your OWN microgames.
Using the Mic for music creation or just using the music editor you can make your game anyway you want it.
The AI function controls the way your...
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