In DB2 and SRB2DB2, the zennode nodebuilder fails entirely on large maps, mostly because of BLOCKMAP creation failing. SRB2 is capable of making its own BLOCKMAP at runtime, but a previous version of the DB2-friendly configuration files that was available when 2.1 was first released was incorrectly set up such that the BLOCKMAP lump was considered to be crucial, and that if it didn't get made to throw everything else out as well.
Since map building failed for me I switched to zdbsp a while back. However, with the way things are now it causes several problems (sight checking, positioning)
Since zdbsp is made to be quick, it doesn't make a REJECT lump. SRB2 can fill this manually too, but its not netcode friendly whatsoever. Until the game's netcode is rewritten/fixed, zdbsp isn't recommended for nodebuilding with, and you should probably stay away from it for anything other than singleplayer testing.
Since apparently I've learned that I may not be the only one doing this, I hope getting this info out there helps map makers who may have been using zdbsp as a fill-in when zennode wouldn't work.
You can get the current configuration file [here]
Since map building failed for me I switched to zdbsp a while back. However, with the way things are now it causes several problems (sight checking, positioning)
Since zdbsp is made to be quick, it doesn't make a REJECT lump. SRB2 can fill this manually too, but its not netcode friendly whatsoever. Until the game's netcode is rewritten/fixed, zdbsp isn't recommended for nodebuilding with, and you should probably stay away from it for anything other than singleplayer testing.
Since apparently I've learned that I may not be the only one doing this, I hope getting this info out there helps map makers who may have been using zdbsp as a fill-in when zennode wouldn't work.
You can get the current configuration file [here]