If you follow SRB2's gitlab going into wiki at 2.2.14 page, you can see what's the next features/fixes/improvements for the next patch release.
HTTP Downloading is now supported in the incoming 2.2.14.
Granted, unlike Kart. the SRB2 average server doesn't have massive addons with some servers...
It's working as intented, as damaging floors on Doom only applys damage every 31 tics/s since used the source code as base for that. Granted, that's totally overkill with maps using a lot of damaging floors but still you can get the chance to get hurt.
Sorry for the long delay due to real life's shenanigans, but now I can finally update DoomGuy.
This is a list of changes for this update:
Added splitscreen support
Added a console variable doom_keepinv_on_death <Yes/No> (Default: No) which makes doomguy players keep their entire inventory...
Hello and very sorry for the late response and inactivity, real life's things got in the way but im now back.
Right now, NiGHTS and Match's Scores are fixed. Currently a splitscreen support is comming too, update may drop today or tomorrow.
Well... Need to give some way of verticality without relying on the rocket launcher due to possibly blasting yourself on the process. Normal jumping didn't seemed enough on playtesting.
I'm afraid about how to actually fix DoomGuy on Nights, since it's something I never considered to think while making it since DoomGuy doesn't uses the Chaos Emeralds.
As DoomGuy doesn't even have a super form even it has a defined supercolor in it's SOC.
Also there is no sprites on...
DoomGuy, the most famous UAC marine from DOOM arrives finally into SRB2 after years of development!
Travel through levels with it's weapons from DOOM 2 which are dropped from badnicks and/or bosses, with also ammo included!
It's possible to do rocket jump, be aware tho; The blast damage is...
Behold!
A awesome client-side menu system by Lugent (that's me!).
Features:
100% customizable (header, position, color, behaviour and more).
Multiple pages on the same menu.
Custom functions (handler, ticker and drawer).
No netcode dependent.
Here's a list of all the functions and variables...
So, Skip is giving a "C stack overflow" error in the monitor hook collision since moving the player's Z coordinate will cause the hook to fire again and again since that hook doesn't have Z checks causing a recursion.
This script allows you to change your kart stats (speed and weight) instead of using skin stats via commands.
Now you can play as your favourite character with your favourite stats
COMMANDS:
VARIABLES - These variables are only for server and remote admin.
CHANGELOG
SCREENSHOTS
Introducing, Last Man Standing.
Is't a custom gametype that recreates Last Man Standing gamemode from some shooter games. (Skulltag & Zandronum for example).
GAMEPLAY
CONSOLE VARIABLES
OTHER FEATURES
CHANGELOG
Version 1.6 released:
- Added replay support via a synced table instead cvars because for some reason cvars doesn't works at all, but at least works perfectly. Finally!
- Changed on-screen warning text.
- Changed some text of the 'engine' command.
- Removed some junk in the code.
v1.1 released!
- Added timelimit variable.
- Added sudden-death on timelimit ends, and a command for disabling it and forces to "no winner" state.
- Added a player revealing position system if the player is camping or is in AFK.
- Added round settings defined for server only visible on...
Version 1.5.1 released.
- Added on-screen warning if Restat is enabled with Engine Swap saying that keeping both active at time will conflict.
- Added 'engine_enabled' variable for toggling entire Engine Swap.
- Added 'engine $[number]' to 'engine' command which list all players with custom...
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