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  1. SonicX8000

    [OLDC 2022 R1] SonicX8000's "Single-Player" Votes

    01. Foliage Furnace 2 02. Egg Machine 03. Magma Laboratory 04. SunkSea X 05. Enchanted Enclave 06. Zaxel's Thunder Yard 2 07. Tarnish Ward 08. Spiral Hill Pizza 09. Yearning Yachtyard 10. Festung Oder So 11. Freezer Folley 12. Bitter Brink 13. Hell Coaster 1 14. Chaos Cove
  2. SonicX8000

    SonicX8000's Singleplayer Votes.

    01. Bricked Busted Zone 02. Digital DeLuche Zone 03. Caustic Crater Zone 04. Lucid Landscape Zone 05. Botanic Space Zone Act 2 06. Nimbus Lake Zone 07. Frozen Fissure Zone 08. Follow Your Rainbow 09. The Twins Palace Zone 10. Lofty Woods Zone 11. Iron Dominion Zone 12. Powder Park Zone 13...
  3. SonicX8000

    SonicX8000's Single-Player Voting

    01. Hollow Hill Zone 1 02. Ante-Station Zone 03. Falcon Emissary Zone 04. Mercury Mine Zone 05. Lava Temple 06. Zaxel's Thunder Yard 07. Blizzard Bastion Zone 08. Koopa Kastle Zone 09. Fort Sunset Zone 10. Abyss Caverns Zone 11. Teal Tundra Zone 12. Ridge Rapids Zone 13. Music Mash Zone 14...
  4. SonicX8000

    Autumn OLDC Voting: Single-Player

    01. Foliage Furnace 02. Overgrown Heights 2 03. Galactic Facility 04. Shadow of Aztlan 05. Alabaster Fountain 06. Gate Garden 07. Pagoda Park 08. Emerald Aether 09. Knothole Coast 1 10. Dark Marsh 11. Fatal Factory 12. Hakuryu Dojo 13. Square City 2 14. Aquatic Port 15. Azlant Ruin
  5. SonicX8000

    SonicX8000's "Single-Player" Voting.

    Some of these maps were a difficult choice to make on where to rank them.
  6. SonicX8000

    Dead Players can trigger sector effects.

    ...the exit. While these were done in multiplayer since you respawn right away... I wonder if this can occur if the level header has 'NoReload'. *EDIT* Welp... it also occurs with 'NoReload' in level headers. I had a custom map which has a custom exit FOF buried under the floor which rises...
  7. SonicX8000

    Invalid Bit of a oddity with slope angles launching you?

    Unsure if this could be a bug or if slopes are just picky with how they are used when it comes to angles. It wouldn't hurt to make a post about it just in case. In this gif, the walls are at at angles of 0, 45, 90, 135, 180, 225 270, & 315. The floor height for these slopes are at 128 so...
  8. SonicX8000

    Fixed 'FGZROKFL' isn't saved as a Flat Graphic & 'BLUEW1' has a stray red pixel.

    Unsure if this was reported but while messing about with Zone Builder I noticed a corrupted texture. Upon taking a closer look inside srb2.pk3... this flat texture isn't converted properly so if used as a texture it'll show up corrupted in-game. ----- Also got another texture error but a...
  9. SonicX8000

    [Open Assets] SonicX8000's Huds & Fonts

    ...the Hud, the Font and the Console Font. Now then... a description of what each zip folder contains as well as what each addon is about. ===== ***[Hud Section]*** Zip: "SonicX8000-Hud_002" Files: 3 -SRB2ShinyHud- This file changes most of the HUD elements to give it a bit of a shine to...
  10. SonicX8000

    [Open Assets] Ring Counter - See how many Rings are in the map.

    Wanting to know how many Rings are in a map? Have you been trying for that Perfect Bonus but you have the feeling that you might've missed a Ring or a Ring Box somewhere? Then this script is for you. "Ring Counter" is a small lua script that scans for the Rings & Ring Boxes in the map. They...
  11. SonicX8000

    Moved Castle Eggman Zone 3: Crash as soon as the act loaded.

    Not sure how it happened since it occurred as soon as the act loaded... unless doing a 20+ Minute Emblem Hunt in Act 1 & 2 did something.
  12. SonicX8000

    Fixed [2.1.15] Splitscreen doesn't like Skyboxes...

    If the Bottom Player views the skybox and the Top Player doesn't view the skybox... the skybox becomes a nice HOM/DARKNESS/WARNING. It fixes itself if the Top Player manages to view the skybox in a way but breaks if the Top Player doesn't view the skybox again. It may also occur between the two...
  13. SonicX8000

    Fixed [2.1.15] Sea Egg oddness in Deep Sea Zone 3.

    Bug 1: Sea Egg randomly gets stuck in DSZ3 by using objectplace. I haven't a clue as to why this happens and I only managed to get it twice... well actually I just managed to catch it while grabbing a GIF of him going through the glass. ========== Bug 2: Sea Egg goes through the glass if...
  14. SonicX8000

    Fixed Damaged Force Shield Sprite goes back to normal after Invincibility.

    *Edit* Fixed topic. Thanks Katmint. This is perhaps minor and I bet this was unnoticed for quite awhile but if a player gets a Force Shield and takes a hit with it and grabs a Invincibility Box. Once that Invincibility wears off the Force Shield will show it's undamaged sprites even though they...
  15. SonicX8000

    Fixed Pop-Up Spikes on FOFs hurt you if you jump on them while they're in the ground.

    First pair of Pop-Up Spikes are on a FOF. If you jump onto them while they are in the ground... you get poked. Second pair of Pop-Up Spikes are on normal ground. If you jump on them while they're in the ground it doesn't poke you. ----- These spikes are on a FOF. If they're in the ground you...
  16. SonicX8000

    [Open Assets] Lua - Ring Counter

    ...level and as you collect Rings & Coins the counter changes. If the counter reads 0 then there are no rings within the map or you got all of them. *Note: You still need to keep all the rings in order to get the Perfect Bonus.* With some help I was able to optimize it so that it doesn't lag in...
  17. SonicX8000

    Lua Script - Scan the Rings only once?

    Using MI's ringcounter script which basically tells you how many rings are in a level with a console command. I have it altered so it displays on the HUD rather than in the console. In case you need a screenshot... This is a very early screenshot by the way. This is what I currently have it...
  18. SonicX8000

    Changing Jump height during NiGHTS Mode?

    Normally during NiGHTS Mode on foot you jump really high and I was wondering if there's a way to set the jump height to the default values used in normal levels. I did try Custom Global Gravity but that didn't turn out well.
  19. SonicX8000

    [Open Assets] Virtual Boy Blast 2 Returns.

    Ever wanted to play SRB2 on the Virtual Boy? Now's your chance with this file. *Virtual Boy system not included.* Yep, the same Virtual Boy Blast 2 that you heard of back in the 2.0 era and I figure I port it over to 2.1 after some minor changes. As usual, report any bugs if possible and no I...
  20. SonicX8000

    [WIP] The Return of GraphicX8000.

    ...area. Take shelter now. WIP Nights stuff. Font is prone to change since it feels big in my opinion and some elements haven't been changed yet. *Dang, forgot to show the hoop.* A Boss HP Meter? A rather fancy one at that. Since the release of 2.1.7 lua was optimized so it doesn't lag the...
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