Unsure if this could be a bug or if slopes are just picky with how they are used when it comes to angles. It wouldn't hurt to make a post about it just in case.
In this gif, the walls are at at angles of 0, 45, 90, 135, 180, 225 270, & 315. The floor height for these slopes are at 128 so... puts the slope at roughly a 45 degree angle I think.
By using the slopes for wall angles 0, 90, 180, & 270... you will get launched into the air once you run up these slopes... however if you use the slopes at wall angles 45, 135, 225, & 270... you'll come to a dead stop and you won't launch into the air. Spin-Dashing has the same effect.
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In this gif, same as above only the slope floor height has been raised to 184 from 128 so... puts the slope at roughly a 67.5 - 70 degree angle? Still the same layout, still the same wall angle.
By using the slopes for wall angles 0, 90, 180, & 270... you will get launched into the air once you run up these slopes. Now, when you use the slopes at wall angles 45, 135, 225, & 270... you will still get launched into the air. Spin-Dashing has the same effect.
I am just wondering if perhaps maybe this could be a bug or slopes are just that picky with how you use them but it feels odd whether or not you will get launched depending on the slope's angle as well as the wall angle. I can provide the example map used in the gifs if needed.
By using the slopes for wall angles 0, 90, 180, & 270... you will get launched into the air once you run up these slopes... however if you use the slopes at wall angles 45, 135, 225, & 270... you'll come to a dead stop and you won't launch into the air. Spin-Dashing has the same effect.
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By using the slopes for wall angles 0, 90, 180, & 270... you will get launched into the air once you run up these slopes. Now, when you use the slopes at wall angles 45, 135, 225, & 270... you will still get launched into the air. Spin-Dashing has the same effect.
I am just wondering if perhaps maybe this could be a bug or slopes are just that picky with how you use them but it feels odd whether or not you will get launched depending on the slope's angle as well as the wall angle. I can provide the example map used in the gifs if needed.
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