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-   -   Virtual's MD2 Parade - Sonic 2006 travels to Srb2! (https://mb.srb2.org/showthread.php?t=38618)

The Zero Team 04-17-2014 10:10 AM

Quote:

Originally Posted by TheDoctor (Post 748171)
Also size will later on bother you, when you notice you are smaller then a ring, or about the size of a chaos emerald.

Quote:

Originally Posted by VirtualBlitz546
19.0 0.0 is recommended

He didn't tell you to put 3 or 2 as the size, but 19... Right?

TheDoctor 04-17-2014 10:14 AM

Quote:

Originally Posted by The Zero Team (Post 748172)
He didn't tell you to put 3 or 2 as the size, but 19... Right?

Didn't exactly see that.
Also I didn't know md2s in 2.1 can go higher then a height of 3.0.

The Zero Team 04-17-2014 10:35 AM

Quote:

Originally Posted by TheDoctor (Post 748173)
Also I didn't know md2s in 2.1 can go higher then a height of 3.0.

Actually it's called "scale", since it doesn't just stretch the Z axis. But it always could that, I believe.

TheDoctor 04-17-2014 02:09 PM

Quote:

Originally Posted by The Zero Team (Post 748174)
Actually it's called "scale", since it doesn't just stretch the Z axis. But it always could that, I believe.

Yeah I notice the flaw in what I said right when I hit submit reply, but since I am communicating on a mobile device I didn't bother to change it.

The Zero Team 04-17-2014 02:43 PM

Quote:

Originally Posted by TheDoctor (Post 748187)
Yeah I notice the flaw in what I said right when I hit submit reply, but since I am communicating on a mobile device I didn't bother to change it.

Here I just want to reply "bleh", but that would just be a short message that could be counted as rude/not caring (plus there's also the 10 characters or more rule). And not replying at all would also be like rude/not caring, so therefore I decided to write all this silliness as reply. I probably broke your mind with this.

VirtualBlitz546 04-17-2014 06:56 PM

Quote:

Originally Posted by TheDoctor (Post 748171)
But didn't you said you were stripping the animations from Blitz?

The mode I gave you to download is really unfinished, and the animations aren't done, that's what I meant. And the reason I use my BlitzSonic animations it's because I can have a more detailed look of the animations in Srb2. For those about to make Md2 and have knowledge with FragMO, I suggest you make the most detailed animation you can and make the framecount smaller, you'll get what I did in that Colors MD2.

Quote:

Originally Posted by TheDoctor (Post 748171)
Also size will later on bother you, when you notice you are smaller then a ring, or about the size of a chaos emerald.

I can simply resize the model in Md2.dat.

Maximus Universal 04-20-2014 12:15 AM

I Really like your Sonic Colors model, and you should increase the poly count on the SADX models.

The Zero Team 04-20-2014 11:37 AM

Quote:

Originally Posted by Maximus Universal (Post 748723)
you should increase the poly count on the SADX models.

Now I may be wrong, but I think the Sonic Adventure: Director's Cut models come from Sonic Adventure: Director's Cut itself, without having the polycount being manually reduced for Sonic Robo Blast 2.

Italic note: I really don't prefer using "DX", and SA Director's Cut just looks stupid.

Terra 04-20-2014 09:42 PM

Quote:

Originally Posted by TheDoctor (Post 748134)
Instead of taking simply the colorful one, I would suggest taking both the textures and fusing them together to create one mixed texture.

But that's not how it's supposed to be. The grey texture was used in a certain way to make the effect of fur, which was seen in Sonic Generations.
http://i1-news.softpedia-static.com/...erations-2.jpg
Plus, Virtual's one is much more accurate.
http://www.capsulecomputers.com.au/w...reenshot-3.jpg

VirtualBlitz546 05-06-2014 03:35 AM

Sonic colors' super sonic entering NiGHTS mode soon!

CowboyJoseph64 05-12-2014 10:03 PM

"Gr_md2" is not recognized by the srb2 system. Why? Everything's set up properly...

http://i62.tinypic.com/11qs594.png

...I think. *puts everything in the md2 folder* nope, still nothing...

Yacker 05-12-2014 10:15 PM

Quote:

Originally Posted by CowboyJoseph64 (Post 752659)
"Gr_md2" is not recognized by the srb2 system. Why? Everything's set up properly...

image

...I think. *puts everything in the md2 folder* nope, still nothing...

You gotta open SRB2 in OpenGL mode. .Bats are included with SRB2 for this.

Sapheros 05-12-2014 11:00 PM

Um yeah, you might wanna take a look at the textures of your SADX sonic, all of the textures are out of place. It's so terrible, I shall post a picture.

http://i60.tinypic.com/35jfacw.jpg

VirtualBlitz546 05-13-2014 01:25 AM

Don't mess with the textures, or else you'll get what you have in those pics.

Sapheros 05-13-2014 01:28 AM

I pretty much HAD to, since all i got were smooth white models with no textures. I'm really hating these white models, it just looks awkward.

VirtualBlitz546 05-13-2014 01:41 AM

Then you did something wrong, the models work fine for me, i just redownloaded them yesterday.

VirtualBlitz546 05-16-2014 08:04 PM

http://i1157.photobucket.com/albums/...ComingSoon.png

My gawd you know what this means.

Terra 05-16-2014 10:09 PM

Quote:

Originally Posted by VirtualBlitz546 (Post 752981)

Hell yes. I'm sure your animations will be better than my shitty ones. I really want to see what the finished product will look like.
Then again, you never finished the '06 model...

VirtualBlitz546 05-16-2014 11:03 PM

Quote:

Originally Posted by Terra (Post 752992)
Hell yes. I'm sure your animations will be better than my shitty ones. I really want to see what the finished product will look like.
Then again, you never finished the '06 model...

Thanks, I always was good animating, but if you practice moar you can be even better than me :P. Also, the polycount and verts limit of Srb2 is not enough to render the '06 model sadly. TheDoctor is working on a reduced poly version (i hope :PPPPP).

TheDoctor 05-17-2014 12:46 PM

Quote:

Originally Posted by VirtualBlitz546 (Post 752998)
Thanks, I always was good animating, but if you practice moar you can be even better than me :P. Also, the polycount and verts limit of Srb2 is not enough to render the '06 model sadly. TheDoctor is working on a reduced poly version (i hope :PPPPP).

Yep. (Oh poop I forgot to work on that) *runs home to laptop*

You see, the 06 model has a perfect triangle count, however it's vert count is humongous. It would need to be reduced to a ratio of 0.17 in order to work, but with a decimation to .17, the model looks extremely ugly, that's why I am manually decimating it, to try to keep its original look, while having a lower vert count. So far I have worked on some parts on the head arms and body.


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