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SRB2: Generations

update 521

modern castle eggman development started last night, at the moment it's 30 seconds long


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Dude!! This is fire, can i make a question? Can you create a server for the community? I would love to be there!
thanks, but making a server and maintaining it is something i dont have time for, and besides i dont think gens should have a specific server just for it when there's already this thread.
 
castle eggman is complete
3 minutes (upper paths, lowest is roughly 3:40 minutes)

i dont like doing interior design, so in-castle segment is shit, sorry guys


 
castle eggman is complete
3 minutes (upper paths, lowest is roughly 3:40 minutes)

i dont like doing interior design, so in-castle segment is shit, sorry guys


Darn, that was fast. Guess you can call yourself a Peak Speedruning Mapper now.
 
castle eggman is complete
3 minutes (upper paths, lowest is roughly 3:40 minutes)

i dont like doing interior design, so in-castle segment is shit, sorry guys


Wow, this is amazing!
 
castle eggman is complete
3 minutes (upper paths, lowest is roughly 3:40 minutes)

i dont like doing interior design, so in-castle segment is shit, sorry guys


So, bit of critique incoming:
It looks as fun as the others, but the design leaves a bit to be desired. Namely, there's a lack of shrubbery (i.e., grass and mud) and I feel like it could do with some colourmapping to darken things up a bit. I'm also not a massive fan of the amount taken from the vanilla zone, especially the ending part - not bad per se, it just feels weird to me. Maybe include some more badniks overall too, to keep things more active?
Still, looking good so far. Curious to see what's next!
 

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