Hi.
I've been working really hard on this...
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-The QTE ramps were totally re-worked and they're almost finished. I added options to set the thrust for failing the QTE and for the first instance you touch the ramps, thus allowing more customization.
-Added variable time on the QTE. The map makers can set the time they want now.
-Added an insta kill option after failing the QTE. Blame the map makers if you see this option being used -w-
- Reworked the HUD and now is more closed for being finished. Still missing effects and a proper accurate time bar though.
- When playing with "fovchange" enabled the FOV will behave more smoothly than before. Example shown on the GIF.
- The inputs are more responsive.
- Internally the code is more clean and modular, for future QTEs.