PikaJade
Member
I've often heard the sentiment parroted that SRB2 "doesn't have momentum." While this sentence doesn't really make sense to me on its own, playing pretty much any momentum mod makes it clear what this actually means - it doesn't control like a classic Sonic game. Which, to me, sounds more like it should be called "classic-style momentum," since just saying something completely lacks momentum would imply that it controls closer to Mega Man. (No shade to Mega Man, those games are loads of fun in their own right.) But, hey, a wildly skewed definition of the word momentum is about par for the course for the Sonic fandom.
Anyways. a comment on a level pack I was looking at got me thinking. Does most of the SRB2 community (or at least those that dabble in modding) actually use momentum mods? Personally, I've never gotten the appeal - I usually just try them out, go "wow, this makes me feel like a ragdoll every time I jump, and that's kinda cool!", beat the game once with them, and then immediately forget about them. The vanilla physics are part of what makes me like SRB2 so much, so the thought of just permanently replacing them with "actual momentum" just feels like a waste. If I wanted to play a Sonic game that felt like that, I'd just boot up Sonic GT, get bored, and then boot up SRB2 again because it's easier to control.
The way people talk who use momentum mods talk about them makes them sound like an essential part of the game that everyone who's interested in actually having fun with SRB2 uses. Are momentum mods actually that popular and so widely considered essential? Am I weird for not really caring for them and preferring the way SRB2 controls out of the box (with some tweaks to make the camera actually usable)?
Anyways. a comment on a level pack I was looking at got me thinking. Does most of the SRB2 community (or at least those that dabble in modding) actually use momentum mods? Personally, I've never gotten the appeal - I usually just try them out, go "wow, this makes me feel like a ragdoll every time I jump, and that's kinda cool!", beat the game once with them, and then immediately forget about them. The vanilla physics are part of what makes me like SRB2 so much, so the thought of just permanently replacing them with "actual momentum" just feels like a waste. If I wanted to play a Sonic game that felt like that, I'd just boot up Sonic GT, get bored, and then boot up SRB2 again because it's easier to control.
The way people talk who use momentum mods talk about them makes them sound like an essential part of the game that everyone who's interested in actually having fun with SRB2 uses. Are momentum mods actually that popular and so widely considered essential? Am I weird for not really caring for them and preferring the way SRB2 controls out of the box (with some tweaks to make the camera actually usable)?