Adventure Sonic (v1.8b)

Adventure Sonic (v1.8b) v1.8b

I know i may never going to be heard but... Hear me out. New passives for the shields for adventure Sonic i have one planned for every single vannila shield

Flame shield- far Thok Goes further and gives damage

Bubble shield- bounce attack goes slightly higher

Thunder shield- every homing attack that hit an target gives an small spark around the Target

Magnetic shield- same thing for thunder shield but the addition is when in contact with water shocks out every enemy around Sonic in an certain distance

Elemental shield- every bounce leaves an fire circle around sonic and on the ground

Armageddon shield- detonate the shield with the c3 button or charge an LSA to detonate the shield when sonic hits an enemy giving 3x damage to the enemy and 2x damage to every surrounding enemy on an distance

Force shield- no knockback! If sonic gets hit with the force shield on he wont get any knockback and will get double time of invulnerability frames that values for both uses of the shield

Whirlwind shield- he gets 2 passives on for single player and one for multiplayer the one for single player is the super jump and pit escape just like sonic has now and the multiplayer one (that can also be used on single player) is the sonic wind! When on the ground charge an LSA or LSD jump and press c3 sonic will do the sonic wind and leave an blue wind trail behind for some time for him or other allies or enemies use for an height increase just like an dust devil but stronger (sonic can also use his for his advantage)
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I know i may never going to be heard but... Hear me out. New passives for the shields for adventure Sonic i have one planned for every single vannila shield

Flame shield- far Thok Goes further and gives damage

Bubble shield- bounce attack goes slightly higher

Thunder shield- every homing attack that hit an target gives an small spark around the Target

Magnetic shield- same thing for thunder shield but the addition is when in contact with water shocks out every enemy around Sonic in an certain distance

Elemental shield- every bounce leaves an fire circle around sonic and on the ground

Armageddon shield- detonate the shield with the c3 button or charge an LSA to detonate the shield when sonic hits an enemy giving 3x damage to the enemy and 2x damage to every surrounding enemy on an distance

Force shield- no knockback! If sonic gets hit with the force shield on he wont get any knockback and will get double time of invulnerability frames that values for both uses of the shield

Whirlwind shield- he gets 2 passives on for single player and one for multiplayer the one for single player is the super jump and pit escape just like sonic has now and the multiplayer one (that can also be used on single player) is the sonic wind! When on the ground charge an LSA or LSD jump and press c3 sonic will do the sonic wind and leave an blue wind trail behind for some time for him or other allies or enemies use for an height increase just like an dust devil but stronger (sonic can also use his for his advantage)
I know that in none of the adventure games sonic even uses the shields but srb2 is an different case and considering that some shields are left behind i had this ideia out of nowhere maybe MetalWario64 or Golden Shine likes it? Idk
 
I know i may never going to be heard but... Hear me out. New passives for the shields for adventure Sonic i have one planned for every single vannila shield

Flame shield- far Thok Goes further and gives damage

Bubble shield- bounce attack goes slightly higher

Thunder shield- every homing attack that hit an target gives an small spark around the Target

Magnetic shield- same thing for thunder shield but the addition is when in contact with water shocks out every enemy around Sonic in an certain distance

Elemental shield- every bounce leaves an fire circle around sonic and on the ground

Armageddon shield- detonate the shield with the c3 button or charge an LSA to detonate the shield when sonic hits an enemy giving 3x damage to the enemy and 2x damage to every surrounding enemy on an distance

Force shield- no knockback! If sonic gets hit with the force shield on he wont get any knockback and will get double time of invulnerability frames that values for both uses of the shield

Whirlwind shield- he gets 2 passives on for single player and one for multiplayer the one for single player is the super jump and pit escape just like sonic has now and the multiplayer one (that can also be used on single player) is the sonic wind! When on the ground charge an LSA or LSD jump and press c3 sonic will do the sonic wind and leave an blue wind trail behind for some time for him or other allies or enemies use for an height increase just like an dust devil but stronger (sonic can also use his for his advantage)
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I know that in none of the adventure games sonic even uses the shields but srb2 is an different case and considering that some shields are left behind i had this ideia out of nowhere maybe MetalWario64 or Golden Shine likes it? Idk
Good suggestion
 
I know i may never going to be heard but... Hear me out. New passives for the shields for adventure Sonic i have one planned for every single vannila shield

Flame shield- far Thok Goes further and gives damage

Bubble shield- bounce attack goes slightly higher

Thunder shield- every homing attack that hit an target gives an small spark around the Target

Magnetic shield- same thing for thunder shield but the addition is when in contact with water shocks out every enemy around Sonic in an certain distance

Elemental shield- every bounce leaves an fire circle around sonic and on the ground

Armageddon shield- detonate the shield with the c3 button or charge an LSA to detonate the shield when sonic hits an enemy giving 3x damage to the enemy and 2x damage to every surrounding enemy on an distance

Force shield- no knockback! If sonic gets hit with the force shield on he wont get any knockback and will get double time of invulnerability frames that values for both uses of the shield

Whirlwind shield- he gets 2 passives on for single player and one for multiplayer the one for single player is the super jump and pit escape just like sonic has now and the multiplayer one (that can also be used on single player) is the sonic wind! When on the ground charge an LSA or LSD jump and press c3 sonic will do the sonic wind and leave an blue wind trail behind for some time for him or other allies or enemies use for an height increase just like an dust devil but stronger (sonic can also use his for his advantage)
Post automatically merged:


I know that in none of the adventure games sonic even uses the shields but srb2 is an different case and considering that some shields are left behind i had this ideia out of nowhere maybe MetalWario64 or Golden Shine likes it? Idk
holy shit is this the first srb2 addon suggestion that sounds fucking GOOD??
 
Okay now that i read it again i had some misunderstoods around my suggestion soo i will "remade it" in case of anyone or even MetalWario64 or Golden Shine wanting to use

Every shield will keep its original passive like fire protection, ring attract and others but what i suggested was some buffs or "new abilities" for Sonic when he gets any of the vannila srb2 shields

Flame shield- Fire protection, far Thok Goes further and gives damage.

Bubble shield- No more drowning and bounce attack goes slightly higher.

Thunder shield- Ring attraction and every homing attack that hit an target gives an small spark around the Target to hit other close targets.

Magnetic shield- Ring attracion and when in contact with water shocks out every enemy around Sonic in an certain distance even those aquatic bombs would be detonated.

Elemental shield- Fire protection, no drowning and every bounce leaves an fire trail around sonic and on the ground when he hits the ground.

Armageddon shield- Armageddon Blast by jumping and pressing c3 on the air and by charging an Light Speed Attack and pressing c3 Sonic will target an enemy and when he hits it, the shield will explode giving 3x damage on the target hit and 2x damage on the surrounding area, note that Sonic would hit only one enemy not an whole chain of enemies.

Force shield- Double protecion and No knockback! If sonic gets hit with the force shield on he wont get any knockback and will get double time of invulnerability frames that values for both uses of the shield.

Whirlwind shield- Jump boost and Sonic Wind, by charging and Light Speed Dash, jumping and pressing c3 while on the air sonic will do his iconic move the Sonic wind leaving an blue tornado and giving an stupidly high vertical boost also the sonic wind would be automaticaly done if Sonic falled into an bottomless pit, another thing it could do is not only sonic could use his tornado he left behind for an period of time other players could use it on multiplayer and everyone could use the tornado on match or ctf(the vannila whirlwind shield doesn't have any passives without adventure sonic and some passives are only from mods so the Jump boost could be added just to be equal to other shields, also the old active/passive from adventure sonic if my ideas were heard the old whirlwind shield ability for adventure sonic would be discarted in exchange we would get the awesome Sonic wind)

Extra idea: Battle mod support!! The new ability sonic would get is the same Sonic wind but the wind coulnd't be used for vertical boost instead it would give high damage and pull anyone that gets too close except Sonic himself of course and his homing attack would work just like with the shadow mod and the light speed attack would be a little debufed for balance reasons it would take longer to charge and you now have time to hold this charge until its gone and you have to charge it again, also the Sonic wind would have an kind of high cooldown so no one could spam the shit out of this awesome move😎
 
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Okay now that i read it again i had some misunderstoods around my suggestion soo i will "remade it" in case of anyone or even MetalWario64 or Golden Shine wanting to use

Every shield will keep its original passive like fire protection, ring attract and others but what i suggested was some buffs or "new abilities" for Sonic when he gets any of the vannila srb2 shields

Flame shield- Fire protection, far Thok Goes further and gives damage.

Bubble shield- No more drowning and bounce attack goes slightly higher.

Thunder shield- Ring attraction and every homing attack that hit an target gives an small spark around the Target to hit other close targets.

Magnetic shield- Ring attracion and when in contact with water shocks out every enemy around Sonic in an certain distance even those aquatic bombs would be detonated.

Elemental shield- Fire protection, no drowning and every bounce leaves an fire trail around sonic and on the ground when he hits the ground.

Armageddon shield- Armageddon Blast by jumping and pressing c3 on the air and by charging an Light Speed Attack and pressing c3 Sonic will target an enemy and when he hits it, the shield will explode giving 3x damage on the target hit and 2x damage on the surrounding area, note that Sonic would hit only one enemy not an whole chain of enemies.

Force shield- Double protecion and No knockback! If sonic gets hit with the force shield on he wont get any knockback and will get double time of invulnerability frames that values for both uses of the shield.

Whirlwind shield- Jump boost and Sonic Wind, by charging and Light Speed Dash, jumping and pressing c3 while on the air sonic will do his iconic move the Sonic wind leaving an blue tornado and giving an stupidly high vertical boost also the sonic wind would be automaticaly done if Sonic falled into an bottomless pit, another thing it could do is not only sonic could use his tornado he left behind for an period of time other players could use it on multiplayer and everyone could use the tornado on match or ctf(the vannila whirlwind shield doesn't have any passives without adventure sonic and some passives are only from mods so the Jump boost could be added just to be equal to other shields, also the old active/passive from adventure sonic if my ideas were heard the old whirlwind shield ability for adventure sonic would be discarted in exchange we would get the awesome Sonic wind)

Extra idea: Battle mod support!! The new ability sonic would get is the same Sonic wind but the wind coulnd't be used for vertical boost instead it would give high damage and pull anyone that gets too close except Sonic himself of course and his homing attack would work just like with the shadow mod and the light speed attack would be a little debufed for balance reasons it would take longer to charge and you now have time to hold this charge until its gone and you have to charge it again, also the Sonic wind would have an kind of high cooldown so no one could spam the shit out of this awesome move😎
I doubt they are adding battlemod support
 
Okay now that i read it again i had some misunderstoods around my suggestion soo i will "remade it" in case of anyone or even MetalWario64 or Golden Shine wanting to use

Every shield will keep its original passive like fire protection, ring attract and others but what i suggested was some buffs or "new abilities" for Sonic when he gets any of the vannila srb2 shields

Flame shield- Fire protection, far Thok Goes further and gives damage.

Bubble shield- No more drowning and bounce attack goes slightly higher.

Thunder shield- Ring attraction and every homing attack that hit an target gives an small spark around the Target to hit other close targets.

Magnetic shield- Ring attracion and when in contact with water shocks out every enemy around Sonic in an certain distance even those aquatic bombs would be detonated.

Elemental shield- Fire protection, no drowning and every bounce leaves an fire trail around sonic and on the ground when he hits the ground.

Armageddon shield- Armageddon Blast by jumping and pressing c3 on the air and by charging an Light Speed Attack and pressing c3 Sonic will target an enemy and when he hits it, the shield will explode giving 3x damage on the target hit and 2x damage on the surrounding area, note that Sonic would hit only one enemy not an whole chain of enemies.

Force shield- Double protecion and No knockback! If sonic gets hit with the force shield on he wont get any knockback and will get double time of invulnerability frames that values for both uses of the shield.

Whirlwind shield- Jump boost and Sonic Wind, by charging and Light Speed Dash, jumping and pressing c3 while on the air sonic will do his iconic move the Sonic wind leaving an blue tornado and giving an stupidly high vertical boost also the sonic wind would be automaticaly done if Sonic falled into an bottomless pit, another thing it could do is not only sonic could use his tornado he left behind for an period of time other players could use it on multiplayer and everyone could use the tornado on match or ctf(the vannila whirlwind shield doesn't have any passives without adventure sonic and some passives are only from mods so the Jump boost could be added just to be equal to other shields, also the old active/passive from adventure sonic if my ideas were heard the old whirlwind shield ability for adventure sonic would be discarted in exchange we would get the awesome Sonic wind)

Extra idea: Battle mod support!! The new ability sonic would get is the same Sonic wind but the wind coulnd't be used for vertical boost instead it would give high damage and pull anyone that gets too close except Sonic himself of course and his homing attack would work just like with the shadow mod and the light speed attack would be a little debufed for balance reasons it would take longer to charge and you now have time to hold this charge until its gone and you have to charge it again, also the Sonic wind would have an kind of high cooldown so no one could spam the shit out of this awesome move😎
If you ask me I think the force shield buff is abit much. I mean adventure sonic can already recover from getting hit. Just seems kinda overkill imo. Also I think the bubble shield should make sonic’s bouncing more like in the classic games. In the classic sonic games the bubble shield doesn’t increase height from spamming but you can bounce off enemy with it and it transfers your downward velocity into vertical velocity. Additionally I think I would cool if this happened by just jumping on an enemy with SA-Sonic. It would be fun to spring yourself into the sky with this addon
 
Just a question but. Will there be a new update for Adventure Sonic? Because if this is the last (polish) version of Adventure Sonic, are you still gonna continue updating it until you decide to quit? Because Golden Shine can take your place.
 
Sadly you're out of luck cus there's no way to update the web version
I guess I would consider having a PC, rather than having have Chromebook. Because SRB2 is consider to be used on common devices. Like PC for example, the mobile versions are (probably because I have no idea if they are) cancelled.
 
If you ask me I think the force shield buff is abit much. I mean adventure sonic can already recover from getting hit. Just seems kinda overkill imo. Also I think the bubble shield should make sonic’s bouncing more like in the classic games. In the classic sonic games the bubble shield doesn’t increase height from spamming but you can bounce off enemy with it and it transfers your downward velocity into vertical velocity. Additionally I think I would cool if this happened by just jumping on an enemy with SA-Sonic. It would be fun to spring yourself into the sky with this addon
The force shield its because there is not much else to put besides more defense the force shield itself its almost an obstacle it would be good that instead of the force stop we would get an new ability cause i think killing your momentum instead of helping you its not an good trade and there is more srb2 doesnt have any ultra hard plataforming soo the force shield only reason to exist is the fact that it protects you more than other shields and the bubble shield would have capped height the bounce would be slightly higher soo to resume The force shield is useless because momentum killing sucks and bubble bounce would be a little higher with an capped height of course
 
The force shield its because there is not much else to put besides more defense the force shield itself its almost an obstacle it would be good that instead of the force stop we would get an new ability cause i think killing your momentum instead of helping you its not an good trade and there is more srb2 doesnt have any ultra hard plataforming soo the force shield only reason to exist is the fact that it protects you more than other shields and the bubble shield would have capped height the bounce would be slightly higher soo to resume The force shield is useless because momentum killing sucks and bubble bounce would be a little higher with an capped height of course
I’m confused do you approve or disapprove of the bubble shield idea
 

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