The Chaotix

The Chaotix 1

If possible, could I please reuse the wall check code within the chaotix, along with some of how mighty handles the wall kick?

I plan to make something similar, but coding wall checks are a bit of a hassle, so if I may, I wanted to reuse it in my own addon.
there's this other mod that allows for wall checks as well!

 
When using Vector's spin press left so he can 'slide' under. I hope there's an easier way to do this next update since it makes some stages a chore.
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Good news, it is possible to get into Knuckles' areas.

Bad news, he can't break into the wall, and the platform thing for Sonic/Tails' section makes it practically impossible to just spin drift under the gap, since there's not enough space to allow for this, as well as the hole that leads into this section taking up most of the spaces.

Vector cannot, under any circumstances, beat Haunted Heights at all.
 
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Good news, it is possible to get into Knuckles' areas.

Bad news, he can't break into the wall, and the platform thing for Sonic/Tails' section makes it practically impossible to just spin drift under the gap, since there's not enough space to allow for this, as well as the hole that leads into this section taking up most of the spaces.

Vector cannot, under any circumstances, beat Haunted Heights at all.
I hope Vector's hitbox gets a change, at least when it comes to spinning. That or make it easier to slip under cracks. Vector also gets stuck in automated sections where you are forced to spin.

Examples are the end of Eggmansion in Chaos Domain and the Spleenik stage in the latest OLDC.
 
I mean, I hope they get a team kind of mechanic added, you know, like in the original.
They could switch and whatnot, then they could POSSIBLY beat Haunted Heights.
 
I mean, I hope they get a team kind of mechanic added, you know, like in the original.
They could switch and whatnot, then they could POSSIBLY beat Haunted Heights.
While that could work, there's also stuff like Time Attack where the main point is to use one character at a time to do stuff like that, which I'd imagine is not ideal to leave out.

EDIT:
So, thanks to HattyBoyo 2 comments below me, it turns out Vector CAN break Tough Guy Walls! Seems you can by timing the Beat Bounce. It does make my following feedback... Technicaly obsolete/useless? but I'm leaving it in regardless.

I appreciate the team for the authenticity and how faithful it is to the game/characters, but it's really unfortunate how one character somewhat suffers because of it. Sliding under gaps because it's his only method to progress (without breaking floors or tough-guy walls, which I believe he cannot do) becomes nigh impossible when every other spin character needs barely any wind up time or room for it, and levels are near subconsciously made with that in mind constantly, both base game and mods.

Personally I'm not sure what'd be the best change, unless they got creative and let him squish himself down to fit into gaps like that at slow speeds. Not necessarily crawling, more so an automatic state change when rolling into gaps too small to spin under, since crawling would probably need to go into another button or something more complex.
 
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Any plans to release this without the title screen replacement and with just the characters? These renditions of the Chaotix and their movesets make a lovely addition to the base game, along with several other characters, but adding them on top of everyone and having the entire game's presentation reflect only the Chaotix is a little much, IMO. (Also, it makes the title screen hang for a second, even on capable hardware.)
 
View attachment 106219

Good news, it is possible to get into Knuckles' areas.

Bad news, he can't break into the wall, and the platform thing for Sonic/Tails' section makes it practically impossible to just spin drift under the gap, since there's not enough space to allow for this, as well as the hole that leads into this section taking up most of the spaces.

Vector cannot, under any circumstances, beat Haunted Heights at all.
It is still possible to go through Knux's route, you just have to time Beat Bash to actually break the wall
 

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Made an account just to comment how amazing this is. Bajillion/10, sealed the deal when I realized how Vector's Beat Bash combos worked.
 
Imagine if there's an update that either adds Wechnia as a separate character with different controls, or just replaces Tails.
 
ok so to anyone mad about mighty's abilities being on the same button, while hammer dropping you can still wall cling:
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(seen best at the final time i wall cling before it loops, sorry abt the failures)
hopefully this will help if ur struggling
 
Causes issues when paired with some other mods, such as Mario and Luigi, needs fix, this dive bug happening with Mario is causing problems with running my server with this mod (Someone else's gif is used, the credit being Almulescent)

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Post automatically merged:

So, I desire to try and make some bug fixes to this mod but I have no idea what I'm doing
main thing I want to do is fix the Bomb code that's breaking Mario and Luigi
 
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