This mod is absolutely bonkers. I literally can't even express my feelings about it without treading into spoiler territory.
The only problem I have is I got softlocked in the infamous Deep Sea 2 spindash section. Both Ina and Aether can't get past this area, To my knowledge.
if you mean the spin wheel area there's a breakable floor there, as ina use electric barrier and for aether use aura burst
if that's not what you're talking about idk man
 
Gifs I took during my playthrough
The bug I mentioned:
srb20020.gif

When they added the HM Waterfall?:
srb20027.gif


Defeat all bosses in one attack: yes
A turret:
srb20025.gif
 
BOTH OF THESE CONTAIN SPOILERS; I DON'T KNOW IF IT'S SAFE TO FREELY TALK ABOUT IT YET.

Entering Mindscape in Ultimate Mode has changes!! It's kinda nice seeing someone remember about Ultimate Mode. The obvious changes that come from Ultimate Mode won't be listed here. First off: the flotaing spheres. They change into spike balls in time to time, so you have to stay more patient than ever (and trust me; this level isn't that good, specially with the floating spheres being a essential part of the level. Second: Facciolo and Moonreaver become CHAOS Facciolo and Moonreaver!! For C. Facciolo, his attacks become orange. I don't know if there are any more changes. C. Moonreaver becomes red instead of blue, and he seems to have higher defense compared to his original counterpart. That's all I know, I died after the purple attack. But I must say, nice Kirby references (The names, at least, I know y'all made this before Forgotten Land)!

Now, one thing I want to know: why is the ending where Facciolo takes over the TRUE one? We will get an explanation soon?

I hope we get way more mods that have lore like this!
 
Does Facciollo have custom dialogue for especific Non-Silverhorn characters in Mindscape? I know DeltaChats have them thanks to a quirky little video down on YouTube
 
Does anyone know how to release the ultimate inazuma without having to go through the mindscape zone?
theres no other way, what did you expect
you could use cheats in mindscape but i doubt it would save the ultimate form unlock
 
I'm not done with all the secret content but dear lord can you move the Air-Dash to another button? With how many times you need to homing-attack those orbs it's annoying when you're suddenly thrown off-track and lose your abilities because you held the button for a fraction too long.
 
I'm not done with all the secret content but dear lord can you move the Air-Dash to another button? With how many times you need to homing-attack those orbs it's annoying when you're suddenly thrown off-track and lose your abilities because you held the button for a fraction too long.
The basis of control for this mod (and half of these mods nowadays) usually use the jump and spin buttons for abilities, and the custom buttons (plus multiplayer buttons) for other stuff, since it's all about simple controls with massive abilities; putting the Air-Dash on another button would ruin such simple commands with complex moves, and if it were placed on somewhere like, say, the fire and normal-fire buttons, it wouldn't work in terms of what gamemodes you're playing; if it were placed on somewhere like the spin button, it wouldn't let the electric field work in mid-air, since that is able to make you float and slow down by a margin.

If I'm not totally recalling it correctly, air-dashing is important for gaining speed and being able to control the direction of your air time, plus correcting small mistakes in trajectory, if the ability wasn't on the jump button, what other uses would there exactly be for jumping abilities besides the homing attack?
 
If I'm not totally recalling it correctly, air-dashing is important for gaining speed and being able to control the direction of your air time, plus correcting small mistakes in trajectory, if the ability wasn't on the jump button, what other uses would there exactly be for jumping abilities besides the homing attack?
Well that's kind of the thing: The homing attack is all I want on Jump. I don't want to accidentally waste my Air Dash because I wanted to Homing Attack or vice-versa. I think the 2-button goal is a good one to aim for, and it works for most of the vanilla levels. But for what the secret level asks of you, I think I'd rather enjoy a toggle for having it on Custom 1 or so for the future.
 
banger. the castle is fantastic and a spectacle. my only true problem is how redundant playing as inazuma feels though, because aether's moveset surpasses him easily except in terms of speed. still, like i said. banger.

edit: thank you guys so much for giving me infinite tries on the boss. phase 2 is fine but phase 1 is utterly vile
 
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Well that's kind of the thing: The homing attack is all I want on Jump. I don't want to accidentally waste my Air Dash because I wanted to Homing Attack or vice-versa. I think the 2-button goal is a good one to aim for, and it works for most of the vanilla levels. But for what the secret level asks of you, I think I'd rather enjoy a toggle for having it on Custom 1 or so for the future.
I can definitely see the pain in that one part where you HAVE to be in the right spot to homing-attack a bunch of spaced-out moving orbs to gradually jump to a short bridge, and I guess I could see the trouble in accidentally air-dashing instead, but... no, nevermind, I understand it.
 
just a reminder since i dont feel like replying to 72 messages its 2024 no need for spoilers unless you want t...
 
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