Obvisley Profesorg
Will you ever leave me alone or find your dam dad?
is there away to get this on mac will it ever be on mac?
Again, this.is there away to get this on mac will it ever be on mac?
I think you'd need to compile the source code. I'm not sure, as I don't use Uncapped on Mac and I haven't asked.
I have tried it and yeah I would need to compile the source code.I think you'd need to compile the source code. I'm not sure, as I don't use Uncapped on Mac and I haven't asked.
Or yes, you can wait patiently (not to be rude!) for 2.2.11's release. Hopefully it won't be long.Just for reference, the features in Uncapped have been merged into next, so it would just be a matter of someone building it for your platform.
For Windows users, all new builds on the site below have the Uncapped features. Otherwise, it will appear in the 2.2.11 release.
AppVeyor
ci.appveyor.com
He said install, not download. I myself don't know how to use the mod.Simple. Just click on the orange Download button, and you're good to go.
Hello all. I've been having a sort of similar issue regarding uncapped myself as well. When I open up the game, the video freezes when the first frame of the STJr logo shows up. I've tried reinstalling, and opening in windowed as well, but so far no luck.For some reason the uncapped exe just displays a black screen when I try to run the game. I've tried reinstalling and that didn't help. The uncapped exe worked just fine a few weeks ago, now it doesn't. The only thing that has changed since then is that I moved my computer. I'm running version 2.2.10 32 bit on windows 10. Is there anyone who can help fix this?
Post automatically merged:
EDIT:
I restarted my computer and now it works. Go figure.
where's the custom resolution thing in resolution options?Attached to this post is a build of uncapped for 2.2.10.
Source code: https://git.do.srb2.org/katsy/SRB2/-/tree/uncapped
it's under the the list of video modes.where's the custom resolution thing in resolution options?
All it essentially does it tell you "This variable isn't going to be used anymore! Stop using it!" in the console, all while keeping everything functioning correctly. It's just there to prepare for the official release when they actually remove the variable. Almost every single mod is going to have visually broken effects using Uncapped or pre1, since they're the same thing. Said variable is P_TeleportMove, which is responsible for many overlaying effects on a character mod. This will then be replaced by P_MoveOrigin (or P_SetOrigin depending if you want no interpolation on something).technically it does kinda fuck up some mods so just use 2.2.10 Uncapped Plus
how to port to 2.2.10?it's under the the list of video modes.
Also, that's Uncapped Plus only.
there's a 2.2.10 build somewhere in the thread of Uncapped Plushow to port to 2.2.10?
can you send me link?there's a 2.2.10 build somewhere in the thread of Uncapped Plus
I might be a little bit late, but do I just drop all of these files in the srb2 folder to update it to 2.2.10?Attached to this post is a build of uncapped for 2.2.10.
Source code: https://git.do.srb2.org/katsy/SRB2/-/tree/uncapped
Pretty muchEDIT: apparently 2.2.11 added uncapped to vanilla so this is completely useless now?