Retro Bosses + Maces and Chains

Retro Bosses + Maces and Chains 2.4

How do I make the chains speed up when holding a direction. One of the maces i placed does it, but the other ones don't speed up.
 
I've always liked 2.0 Brak mostly because he was closer to the actual OVA unlike 2.1-2.2 which was closer to a Doom boss.
Well, 2.1's Brak boss was named "Cybrakdemon" in the source code, so there you go.

How do I make the chains speed up when holding a direction. One of the maces i placed does it, but the other ones don't speed up.
You should be able to set the chain's maximum speed by changing the control sector's ceiling height. There's a "README" text file in the resource PK3 that details how to set up the 2.1/2.0 chains and maces, so you should look there for additional information.
 
Last edited:
You should be able to set the chain's maximum speed by changing the control sector's ceiling height. There's a "README" text file in the resource PK3 that details how to set up the 2.1/2.0 chains and maces, so you should look there for additional information.
Thank you very much lmao, i was reading the actual LUA instead 💀
 
"MIDIMan" updated Retro Bosses + Maces and Chains with a new update entry:

Simple Mode Support and Bugfixes!

This update mainly focuses on bugfixes and other changes.

Changes:
  • The "Resource" and "Example" PK3s have now been merged into one - This should prevent users from trying to load both at the same time and encountering numerous unintended bugs.
  • Added text for map Thing flags in Zone Builder - You can now see what each flag does (ex. "End level on death" instead of "Special")!
  • Redid the way jet fumes are spawned and positioned - The code is now slightly less...

Read the rest of this update entry...
 
"MIDIMan" updated Retro Bosses + Maces and Chains with a new update entry:

Quick 2.0 Brak Bugfix

This small update fixes a bug involving 2.0 Brak's goop, among other changes.

Changes:
  • Every level can now be chosen in a multiplayer game without needing to complete it first!
  • Every (uncommented) instance of "!=" has been replaced with "~=" to stay consistent with my other addons
Bugfixes:
  • Fixed a C stack overflow error that would occur when 2.0 Brak's goop tried to stick to more than one player at a time

Read the rest of this update entry...
 
Would it be possible to have the 2.0 Egg Slimer go into its pogo state if it can't find a Nights Axis?
 
It would be intended for Chaos Mode, but it could also benefit people outside the mode too.

If they forget the axis thing, they can still have a usable boss oppose to one that stays in place doing nothing untill the pinch phase.
 
Last edited:
"MIDIMan" updated Retro Bosses + Maces and Chains with a new update entry:

Chain Bugfixes and Other QoL Improvements

CHANGES:
  • The 2.0 Egg Mobile now bounces off of the player instead of going through them in its "panic mode", making it more accurate to its behavior in 2.0
  • All legacy sound effects have been replaced with their modern SRB2 counterparts, so modders don't have to include the legacy sounds in their mods

BUGFIXES/QUALITY OF LIFE IMPROVEMENTS:
  • Some bugs involving chains were addressed:
    • Fixed a bug where the player could get stuck in the...

Read the rest of this update entry...
 
"MIDIMan" updated Retro Bosses + Maces and Chains with a new update entry:

Maces and Chains Update

This isn't a big update, but it's one I felt was needed.

QUALITY OF LIFE IMPROVEMENTS:
  • Maces and chains now move and are visible ONLY if a player is nearby. This feature has been inherited from 2.2 to reduce lag on devices with slower CPUs. It can be turned off by checking the "Repeat Midtexture" parameter in the mace/chain spawnpoint's control linedef.
  • Added the "then" keyword to numerous parts of the code to make it more readable.
  • Got rid of some commented out code...

Read the rest of this update entry...
 
"MIDIMan" updated Retro Bosses + Maces and Chains with a new update entry:

Bot Update

This update brings a couple of improvements to how 2-player bots impact gameplay:

QUALITY OF LIFE IMPROVEMENTS:
  • 2-player bots can no longer grab or control missiles fired by 2.0 Brak. This should make the fight a little more fair when playing as Sonic & Tails. It also fixes a bug where the player can get stuck on the missile if a 2-player bot is also riding the same missile.
  • 2-player bots can also no longer control spinning chains. This prevents chains from accelerating...

Read the rest of this update entry...
 
"MIDIMan" updated Retro Bosses + Maces and Chains with a new update entry:

UDMF Update

This update brings a couple of bugfixes, plus UDMF support!

CHANGES:
  • Added UDMF Support!
    • Every boss can now have its own pinch phase trigger, death trigger, "victory" trigger, etc.
  • Cleaned up the code to be more in-line with my other addons.
BUGFIXES:
  • Fixed a bunch of interpolation issues introduced in SRB2 v2.2.11.
  • Fixed another C stack overflow error involving 2.0 Brak's goop.

Read the rest of this update entry...
 

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top