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    [Open Assets] Takis the Fox! (Dynamite Demo!)

    I'm a bit confused how this mod is both marked as [Open Assets] but also has "Modify: ASK ME - Maintain: NO"? Anyway, I was trying to look into why v2.2.14/2.2.15 broke this mod, or at least why the enemy ragdolls break - while I don't know the actual reason its behaviour changed between...
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    [Open Assets] The Mystic Realm Community Edition! [MRCE]

    Is there any way to turn off or lessen the "coyote time" feature? It isn't disabled by setting the physics mode to Vanilla. Also, is the sand pile in the water at the very start of JC1 meant to spawn ?
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    Official Level Design Contest 2022: Round 1

    It's possible to get stuck in the cloud floor in the hub, though it fixes itself when passing under the bridge or the train tracks:
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    Official Level Design Contest 2022: Round 1

    Placing all three flowers .
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    Official Level Design Contest 2022: Round 1

    Chaos Cove took me a depressingly long amount of time to find the third emerald shard, so long that I had to open up Zone Builder and check each hunt spot manually through a process of elimination. It was actually a spot that I'd passed through multiple times, but the shard must have blended in...
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    Angel Island Tour

    Huh, Sticks is working fine for me? EDIT: Oof, Angel Island Run crashes Zone Builder in Visual Mode for me, I can see how nightmarish working on this might be :dramahog: EDIT2: @Rogerregorroger Ohh, the section right before Huge Crisis was expanded! Thank you for humouring me, haha.. that was...
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    Angel Island Tour 1.6

    I meant to give feedback on the pepsiman level and the boss level, but I ran out of steam, I apologize. :dramahog: I really liked how varied the house designs are in the starting area of the Pepsiman level, they had a lot of effort put into them and look really nice! Any of the trap manholes...
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    Angel Island Tour 1.6

    I can see is that this is named 1.5, 1.5 is the current release version, so shouldn't this be 1.6? (1.5 is the one that fixed the slowdown issue and changed the music to be a bunch of short clips of the zones) I'm playing the first map with Amy currently and have a bunch of feedback, a lot of...
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    [v3.0] Unofficial Level Design Collab: Spring 2020

    Trying out 2.5 after experiencing a bug in 2.3, I get more warnings on loading the pack than before. First image is 2.3, second is 2.5.
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    Why not switch to other sourceports?

    Firstly, all three of those are as old as SRB2 is (GZDoom is a ZDoom fork, Zandronum is a Skulltag fork, PrBoom... is PrBoom... did you mean PrBoom-plus?). Second, GZdoom has a track record of throwing in feature after feature and generally being a bloated mess of code, while the main dev...
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    StephChars v4 - Echoes Of The Abyss Update

    While I was randomly messing around I found an interesting interaction with Skip and quarterpipes: If Skip dives while pressed up against a wall, he doesn't bonk off it. He can then do a perfect dive cancel (or whatever the term is) to launch up the wall. Chaining frame perfect cancels launches...
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    ClimbDash

    Are you meant to be able to climbdash off of monitors? Also the dash kinda hilariously isn't affected by scale.
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    A Character That Ruins SRB2 (Ember)

    I feel like the camerascale is uncomfortably close, is it to make her seem smaller? Also it's nice to see Ember! I hoped she'd be a playable character some day.
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    Team Prismatic (Mystic Realm: Community Edition)

    The Rebound Dash has like this.. weird momentum gain? If the player's angled mostly in line with the grid they don't gain any speed from multiple dashes, but if they're moving diagonally they get large boosts of speed. This momentum thing doesn't happen when the player's scaled down, also.
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    Super Mario Bros.

    A weird inconsistency I noticed with Mini Mario: his dive can't destroy monitors, yet it can break walls.
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    Display Object Hitboxes

    I didn't realise this updated, the hitbox is really accurate now!
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    Team Prismatic (Mystic Realm: Community Edition)

    Well, it's more if the player happens to get caught at a low speed, due to SRB2's acceleration being exponential or whatever.
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    Team Prismatic (Mystic Realm: Community Edition)

    About the Initial beta to MFZ1 revamp:
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    Sunky

    I haven't had enough time to test him properly, but it certainly feels off with the double jump and thok, especially double jump making you lose all momentum. The loss of the kick means he can't attack on the ground or break walls now, though being able to go under spin gaps is nice.
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    RushChars - Blaze and Marine

    silvaze is only for loading the player's sol emeralds into netgames, it's unusable by the player.
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