Recent content by NewObedBjs.2024

  1. NewObedBjs.2024

    72HR-UDMF — Collab

    It seems like removing "Time Attack" causes the "Time Emblems" to be unobtainable or am i doing something wrong?
  2. NewObedBjs.2024

    Silverhorn

    Now i cant stop playing as them , really , i dont know if that is a bad thing :blink:
  3. NewObedBjs.2024

    Nu Angel Island Zone - Act 1

    Everytime i see those arrows , i feel like someone has made Angel Island into SRB2K before lol :threat:
  4. NewObedBjs.2024

    Tortured Planet

    So , im getting major problems going into Liftoff Gantry act 1 (same would apply for act 2) , for some reason , the section where there is a very large zoomtube is causing to my game to crash when i get out of it , since the character is supposed to shrink but it doesnt work as intended on 2.1 ...
  5. NewObedBjs.2024

    Logan McCloud's WIP Thread

    Yoooo , glad to see you back Logan! I didnt even know you were still working on your 2.2 Project , remember to take a break if needed dude Anyway , my main question is... , will this Model Pack going to be based around Low or Mid-poly?
  6. NewObedBjs.2024

    Gemma the Tarsier-Cat

    Yeah same , but sadly there's a big problem about that Most of 3D-models content creators are focused on models from Official Sonic Characters , not OG chars from Srb2 because there are so many already on the Message Board that making 3D models from them takes centuries , and the most effort...
  7. NewObedBjs.2024

    Adventure Sonic (v1.8b)

    Thats beacuse , Sonic Advance is based around Adventure Sonic but with its own quirks (like the 16-Bit Sprites and the Gameplay) It also explains why they added the "Advance-Style" visuals on the SAMenu for reference
  8. NewObedBjs.2024

    Kaldrum's 3D Models

    Indeed however... , you can import the Kaldrum's Sonic through models.dat for Tyson Hesse Sonic if its an personal use , if not then you better give authorization towards the creator Even if you import his model , some of his animation will get screwed up by the addon , so its not worth it imo
  9. NewObedBjs.2024

    Sonic Robo Blast 2 the Past Version 2.0 [Open Asset]

    that was an misunderstanding , oops , i meant that he was somehow missing the BHZ emblem , not the emblem itself not appearing on Black Hole like before and yes , regarding to your post , i did update the mod to the current version , now i have 286/286 as intended
  10. NewObedBjs.2024

    Sonic Robo Blast 2 the Past Version 2.0 [Open Asset]

    easy , go to castle eggman act 3 (2.1) but dont go in , keep going upstairs and you'll find another door open another emblem missing might be BHZ(?)
  11. NewObedBjs.2024

    Sonic Robo Blast 2 the Past Version 2.0 [Open Asset]

    did you check Forest Fortress on Castle Eggman Hub?
  12. NewObedBjs.2024

    Sonic Robo Blast 2 the Past Version 2.0 [Open Asset]

    i mean , if you have Discord , i can send it you there through DM's , otherwise im sorry dude
  13. NewObedBjs.2024

    Sonic Robo Blast 2 the Past Version 2.0 [Open Asset]

    being honest , i restored music_remade by porting it to 2.2 just by using slade and making a new pk3 from it , that's it even though , i cant send the file here , it might break the rules beacuse i need CobaltBW's permission and meanwhile i can agree with you , i also like the 2.2 soundtracks...
  14. NewObedBjs.2024

    Sonic Robo Blast 2 the Past Version 2.0 [Open Asset]

    Yeah....its supposed to be here
  15. NewObedBjs.2024

    Sonic Robo Blast 2 the Past Version 2.0 [Open Asset]

    go to Castle Eggman Act 2 Final Demo (1.09.4) and jump to the pool on the main hub of the stage after that , a strange message will appear , finish the stage and you'll see a suprise
Back
Top