There are no new features or noticeable changes to the gameplay this time, this is mostly a technical update meant to replace some of the, really outdated and poorly realized, parts of code. I also tried to focus on "MM mods" in this update. Some of the changes were made with a thought to make...
LeonardoTheMutant updated LeonardoTheMutant's Murder Mystery with a new update entry:
There is no joke, this is v1.1
Read the rest of this update entry...
First update after the official release. Primarily fixed issues found in v1.0 and reorganized some files.
The changes brought by this update:
- Updated and fixed the issues in "Stauf's Mansion" (MAPKC) plus expanded the map by adding a new shortcut in the house with a very minimalistic copy of...
LeonardoTheMutant submitted a new resource:
LeonardoTheMutant's SRB2 Murder Mystery - A port of the popular multiplayer game in SRB2, inspired by MM in Gmod and Minecraft
Read more about this resource...
LeonardoTheMutant's Murder Mystery
A port of the popular multiplayer game for Sonic Robo Blast 2
Inspired by Murder Mystery in Garry's Mod and variations of it Minecraft
Back in February 2023, I joined a random SRB2 server claiming to host a Murder Mystery game. The owner of that server was...
GIF as a format suppots only 256 colors with no transparency pixels. DOOM (or IdTech1 engine itself) was originaly designed for VGA 320x200 mode with 256 colors. Software renderer in SRB2 supports higher resolutions but doesn't expand the color range. OpenGL uses 16-bit (or probably even 32-bit)...
Uhh... 2.2.11 is the latest version and everyone are playing this one right now. 2.2.9 is outdated. Did you try to download SRB2 2.2.11 for Android from https://www.srb2.org/download?
You need to create AUTOEXEC.CFG in your game folder, when game starts it reads this file and executes everything inside it as in-game Console commands. Here's the example of how I use it:
name LeoTM
color "Crimson"
file addons/colors.wad
alias CLEAR CLS
fov 100
Firstly, sorry if this is not a bug and if my English sucks.
I am developing a custom gametype where each Player join/quit is critical to the gameplay. For example when the player hits "Quit/Leave the game" menu option or simply "Alt+F4" and the "rejointimeout" is NOT set to NONE the player_t...
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