Recent content by AurumMighty

  1. AurumMighty

    [Open Assets] Speed Effects - v1.1.2

    Tweaked the values of the tiers. Tier 1: 54 -> 52 Tier 2: 72 -> 68 Tier 1 should now line up with when the running animation speeds up, and Tier 2 shouldn't be as hard to see in-game.
  2. AurumMighty

    [Open Assets] Speed Effects

    AurumMighty updated Speed Effects with a new update entry: v1.1.2 Read the rest of this update entry...
  3. AurumMighty

    [Open Assets] Speed Effects

    AurumMighty updated Speed Effects with a new update entry: v1.1.1 Read the rest of this update entry...
  4. AurumMighty

    [Open Assets] Speed Effects - v1.1.1

    - Fixed a bug where the player's effects would remain when the player dies.
  5. AurumMighty

    [Open Assets] Speed Effects

    AurumMighty updated Speed Effects with a new update entry: v1.1 Read the rest of this update entry...
  6. AurumMighty

    [Open Assets] Speed Effects - v1.1

    Hello everyone! I noticed that the release of the mod was quite lackluster so I decided to update it. Here's what I added: Updated the look of the dust to have a clearer look. This should be less distracting in-game. New commands! speeddust on/off - turns on/off the speeddust feature speedwind...
  7. AurumMighty

    [Open Assets] Speed Effects

    AurumMighty submitted a new resource: Speed Effects - Running: now flashier than ever! Read more about this resource...
  8. AurumMighty

    [Open Assets] Speed Effects v1.1.2

    If you use the air wind, then please credit delf for creating it. Credits to Kirb the Korb for coming up with the idea of a trail customization option. Do you feel like the sense of speed in a momentum mod isn't quite strong enough? If so, this is the mod for you. What this mod does is add...
  9. AurumMighty

    [Open Assets] [CANCELLED] PlatinumPhysics

    AurumMighty updated PlatinumPhysics with a new update entry: Recancelled Read the rest of this update entry...
  10. AurumMighty

    [Open Assets] [CANCELLED] PlatinumPhysics - Recancelled

    I lost motivation to work on this mod again, and that is mostly due to the ambition I had for the project. It's better for my health to cancel the project. "What mods should I play now if I want to have a similar experience to what PlatinumPhysics intended to be?" - lenientBubbles - BuddyEx -...
  11. AurumMighty

    [Open Assets] AurumPal - v1.3.2

    Hello. I bring an update to you all. - The brighter blues now feature the purplish look they originally had. - I made the grays more saturated again. I also decided to update the page because it needed an update.
  12. AurumMighty

    AurumPal

    AurumMighty updated AurumPal with a new update entry: v1.3.2 Read the rest of this update entry...
  13. AurumMighty

    [Open Assets] AurumPal - v1.3.1

    Hello, it's been a while since I updated this mod. Here's what I changed: - The blues have been made brighter to more closely match vanilla's blue colors. - The grays have been made slightly more saturated. It's not much, but I felt like these changes were necessary.
  14. AurumMighty

    AurumPal

    AurumMighty updated AurumPal with a new update entry: AurumPal v1.3.1 Read the rest of this update entry...
  15. AurumMighty

    [Open Assets] [CANCELLED] PlatinumPhysics

    PlatinumPhysics 3.0 Log #2: Momentum has been tweaked and bug-fixed from 2.0. For example, you can no longer gain speed by repeatedly jumping. I do plan on making momentum work on ice, but that would take quite a bit of work.
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