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After this hiatus, now that I'm back working on this Sonic mod, I've been fixing bugs and things I didn't address before the break. Before, I wanted enemies to push each other away with a strong attack, but at the time I didn't know how to fix the problem of the enemy stopping. Look at how it was before and after.
 
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After this hiatus, now that I'm back working on this Sonic mod, I've been fixing bugs and things I didn't address before the break. Before, I wanted enemies to push each other away with a strong attack, but at the time I didn't know how to fix the problem of the enemy stopping. Look at how it was before and after.
When the world needed him most


He returned
 
View attachment 194306View attachment 194307
After this hiatus, now that I'm back working on this Sonic mod, I've been fixing bugs and things I didn't address before the break. Before, I wanted enemies to push each other away with a strong attack, but at the time I didn't know how to fix the problem of the enemy stopping. Look at how it was before and after.
Come back - Minds
 
View attachment 194306View attachment 194307
After this hiatus, now that I'm back working on this Sonic mod, I've been fixing bugs and things I didn't address before the break. Before, I wanted enemies to push each other away with a strong attack, but at the time I didn't know how to fix the problem of the enemy stopping. Look at how it was before and after.
Glad you're back ^^
Gameplay looks great
 
I improved the juggle state; now I return true to their thinkers while maintaining gravity physics, etc. So now bosses that move without respecting states can be juggled with the thinker negated. This was especially good because before I couldn't control Metal Sonic. Also, now the juggle state gets the SPR_ if the mob has painstate, thus getting the pain sprite.

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View attachment 194306View attachment 194307
After this hiatus, now that I'm back working on this Sonic mod, I've been fixing bugs and things I didn't address before the break. Before, I wanted enemies to push each other away with a strong attack, but at the time I didn't know how to fix the problem of the enemy stopping. Look at how it was before and after.
I find it really funny that the guy with the sword has to have these intense cool as heck looking battle scenes with enemies that even a flicky can beat in one hit.

Yes, I'm Looking forward to this mod :)
 
A Sonic that doesn't have a thok, boost, dashmode, double jump, humming top, and bounce is insignificant to me. Blocked and reported.

Jokes aside though, this looks absolutely amazing, and i'm glad we're getting combat-oriented characters (arguably the best thing to ever happen to srb2). This is definitely my favourite WIP thread! Good luck with the mod!
 
I improved the juggle state; now I return true to their thinkers while maintaining gravity physics, etc. So now bosses that move without respecting states can be juggled with the thinker negated. This was especially good because before I couldn't control Metal Sonic. Also, now the juggle state gets the SPR_ if the mob has painstate, thus getting the pain sprite.

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Absolutely equal than Scarf the Wolf's gameplay
 

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