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Four details I have noticed.

1. When Lap Time is set to List VS and two players set the same lap time on the same lap number, port priority breaks ties regardless of who got to that lap first, and even if the display player is one of those tied.
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2. Save Replay draws on top of any Lua HUD - this causes an issue in 2P split screen outside of replay playback with the best lap display for player 1.
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3. Positioning of the up/down arrow in List VS appears to be off (see the two screenshots above).

4. Player names still draw outside of replay playback in 3P+ split screen for all players except player 1.
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HUD does bad things if player is neither exiting nor is no contest, but a tally is running when unnecessary (such as a blocked time over attempt), since two timer values will be displayed on the player's screen (one being the elapsed time at the point of the blocked time over attempt, with the other being the present elapsed time). If the player does finish, the time displayed will be incorrect, as it displays the elapsed time at the point a blocked time over attempt was made, not the player's actual finishing time.
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Maybe consider adding an option to keep the total time display visible even after finishing, just in case this thing happens?
 
Seriously still one of my favorite addons, I appreciate the customization immensely! I've noticed two things however, main one is that the smaller timer options are not "static", the graphics shift over to the right jarringly as they count the time, unlike the two larger options. Second one is kinda funny & took until only just recently to see- at the end of races, the timer slides off to the right as intended, but wraps around the screen to the left & zips across the screen again! Hoping that can be patched, alongside possibly more options!
Maybe consider adding an option to keep the total time display visible even after finishing, just in case this thing happens?
I don't believe it's possible to draw to the result screen with Lua, sorry. I hoped so too when seeing a friend try to make a voting mod, which ran into that limitation.
 
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