TailsXHeeroes
Oh, uyh... Well hi.
Will there be support for UDMF maps?
Although the addon is old (and hasn't been updated for a long time), I wanted to make my own map in this pretty cool gametype, but get into a problem with that, where addon didn't seeing/detecting sectors with special flags EXIT/Special Stage Pit/Return Flag (same as 8192 in binary map, which ones in UDMF maps are flags and separate). That's why character didn't teleport to other GolfMarkers. To make sure, I checked Aether Shrine map on UDMF (converted it by -writetextmap), and this problem is also there.
I don't understand Lua at all... But I think, that to fix this problem, there's need to add or change a few lines of code related to the special sector effect. I apologize if I wasn't precise or understandable, tried to explain as best I could.
Although the addon is old (and hasn't been updated for a long time), I wanted to make my own map in this pretty cool gametype, but get into a problem with that, where addon didn't seeing/detecting sectors with special flags EXIT/Special Stage Pit/Return Flag (same as 8192 in binary map, which ones in UDMF maps are flags and separate). That's why character didn't teleport to other GolfMarkers. To make sure, I checked Aether Shrine map on UDMF (converted it by -writetextmap), and this problem is also there.
I don't understand Lua at all... But I think, that to fix this problem, there's need to add or change a few lines of code related to the special sector effect. I apologize if I wasn't precise or understandable, tried to explain as best I could.