NEO Emerald Coast

[Open Assets] NEO Emerald Coast 1.2.5 - Act 1 revamp! [Update 1/2]

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Oh my fucking god you updated the map not even a month after I ported it to PTSR Aquavine I'm going to strangle you /j /j /j
Oh yeah the update itself is pretty cool I guess.
 
Oh my fucking god you updated the map not even a month after I ported it to PTSR Aquavine I'm going to strangle you /j /j /j
What can I say...:worry:

I hate knowing that there are some under-baked aspects in my maps that people may not like. :C (And negative critizism kinda scares me sometimes so yeah... I rather have my addons be as good as they can be. :’>)


And you mean pizza tower spice runners? I remember that I was designing act 1 in-mind with being able to full-combo it. •3• And the ballons for back-tracking a.k.a pizza time. I bet that you still can full combo it even now, and maybe even act 2 if I’m not wrong.

Also, try if you dare... and if you do I boutta tickle yo knee-caps. :knuxsmug: (Works every time...)
Oh yeah the update itself is pretty cool I guess.
Yipee! :D
We LOVE forgetting things!
Nothings better than working on stuff while your brain and body is literally fighting for it’s life. 7v7

(But it’s still not that bad, just more of a inconvinance that may make me clumsy. Like here for example. -_-)
 
And you mean pizza tower spice runners? I remember that I was designing act 1 in-mind with being able to full-combo it. •3• And the ballons for back-tracking a.k.a pizza time.
Ye. I would've kept the balloons but I know a lot of people would complain about struggling to hit very small destroyable targets so I went the boring route an went with springs. The balloons are a somewhat creative and subtle way to make back tracking possible though so uh good job on that. Just wish the level was a bit harder for Metal Players during PT because he trivializes a decent few areas but whatever.
Now if only you made the decorations separate things instead of forcing me to learn how to make objects to avoid conflicts
 
Ye. I would've kept the balloons but I know a lot of people would complain about struggling to hit very small destroyable targets so I went the boring route an went with springs. The balloons are a somewhat creative and subtle way to make back tracking possible though so uh good job on that.
And these are good for speedruns too apperantly. I never realized stuff you can pull off with these until I saw a speedrun of act 1 on youtube.
Just wish the level was a bit harder for Metal Players during PT because he trivializes a decent few areas but whatever.
After I played the VS metal srb2 campaign... I realized how much I want these shiny metal scraps to get shot down via a sniper every time they use the float move... :threat: (And a pebble thrown at high speeds works too, if you know the reference. :knuxsmug:)
Now if only you made the decorations separate things instead of forcing me to learn how to make objects to avoid conflicts
I use multiple palm tree heights which makes my unable to make new objects for these without making the ”shmol palmtree, medium palmtree, lang palmtree” thingy, which would be kinda inconvinent for me to use. :/ (If I understood your problem correctly.)
 
Expect a N.E.C speedrun video to come out this week, I already have the video recorded and uploaded to youtube, I just have to make a thumbnail for it.

Also, the video isn’t live, but instead I just recorded my best record attack runs, which means that my best theoritical run of N.E.C spans perfectly 4:30. :D
 
I just released the official speedrun video of NEO Emerald Coast, feel free to check it out! :D​


 
Aquavine updated NEO Emerald Coast with a new update entry:

Thanks for 5000 downloads! :D

This addon just reached a milestone of 5000 downloads! ^-^

I know that I tend to make special art for the milestone posts, but I noticed just today that this addon somehow managed to reach 5K downloads so... Just grab raw versions + an alt unused version of the thumbnail for my N.E.C speedrun video! (Free to use by the way... if you somehow managed to get exactly the same time I did, I guess... •_•)​

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Read the rest of this update entry...
 
I just released the official speedrun video of NEO Emerald Coast, feel free to check it out! :D​
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Peakkkk
It's not really that much of a surprise considering how talented you are. :wow:
Thanks. :3
Do you realize that I seen you in multiple youtube comment sections without you knowing it? You’ll never know when or where I will find you, but even if I will, you’ll never know about it... :threat:

I mainly seen you under P.T videos. :P One specific moment was under a lap 3 mod run video when the guy playing taunted 8 times in the first room. (I don’t even know what mod it was, there’s too much lap X mods for this game that I could even remember... :dramahog:)
 
Do you realize that I seen you in multiple youtube comment sections without you knowing it? You’ll never know when or where I will find you, but even if I will, you’ll never know about it... :threat:
I didn't even see this until my brother decided to read these comments and I don't think I like socializing anymore I think I'll go back to being a nobody
I don’t even know what mod it was
Lap Hell Pizza Pursuit. Or Lap Hell Pizza Pursuit: Stupid Edition if Pizzaface looked all red.
 
I'd say that act 1 of NEO Emerald Coast v1.3!... Is done in around 75%. :D​

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I might make a full gameplay of act 1 when I get finished with it. :3​
 
So I've been thinking about a small possibility about the v1.3 update... What if instead of releasing it all at once, I would just release a "v1.2 and a half" version? The update would only contain update act 1 where act 2 would just be an UDMF port of the stage with no changes done to it.

Why? Well... act 2 is getting something more than just a minor update. It may pretty much get a remake with quite a lot of sections being completely remade. :P And that will take quite a while, so if I one day get a few month long burnout, then y'all won't really miss out on much due to the 1 act being already completed and available to play instead of it being held down by act 2 not being done yet. It also will put less pressure on me to keep going because "act 2 is not done yet, but act 1 is already done yet I'm hoarding it because act 2 isn't finished yet" So overall a win win idea. Y'all will get updated act 1 faster, and I'll get to keep my sanity intact... ;v;

But yes, act 1 is really close to being tinkered enough to my match new standards and I cooked up a lot of new cool changes, but unfortunely my browsers are too stupid to actually use the provided internet thus I CAN'T SEND ANYTHING BECAUSE ALL MY BROWSERS ARE MORONS!!!!!!!!!!
(Not anymore here are the screenshots... T^T)​

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Lookin good!
So I've been thinking about a small possibility about the v1.3 update... What if instead of releasing it all at once, I would just release a "v1.2 and a half" version? The update would only contain update act 1 where act 2 would just be an UDMF port of the stage with no changes done to it.

Why? Well... act 2 is getting something more than just a minor update. It may pretty much get a remake with quite a lot of sections being completely remade. :P And that will take quite a while, so if I one day get a few month long burnout, then y'all won't really miss out on much due to the 1 act being already completed and available to play instead of it being held down by act 2 not being done yet. It also will put less pressure on me to keep going because "act 2 is not done yet, but act 1 is already done yet I'm hoarding it because act 2 isn't finished yet" So overall a win win idea. Y'all will get updated act 1 faster, and I'll get to keep my sanity intact... ;v;

But yes, act 1 is really close to being tinkered enough to my match new standards and I cooked up a lot of new cool changes, but unfortunely my browsers are too stupid to actually use the provided internet thus I CAN'T SEND ANYTHING BECAUSE ALL MY BROWSERS ARE MORONS!!!!!!!!!!
(Not anymore here are the screenshots... T^T)​


And I'd say yes. Maybe take a break. Big remakes like this take a while.
 
New progress update that contains a lot of new cool and somewhat revolutionary stuff! ^_^​

I rather shoot it now... So... from now on this addon will have... MOMENTUM!!!! :0 But not in a way that you think.
N.E.C now will be preloaded with a custom version of kirb's 10 line momentum that instead of working normally (a.k.a thok for easy speed) will now be a FADING momentum instead. What fading momentum is? Basically a huge nerf for the unnatural deacceleration you get while running. So now you can actually run fast for a little bit after thokking without snapping to regular running speed. :3
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And on top of that, the momentum is toggable, so if you for some reason prefer the legacy slow physics OR if you play with custom physics character, then there's still place for you. :3 (But that will also mean that "no momentum" gameplay will be pushed aside for level design which prefers you to have some speed going on, but fortunely it won't be that big like a switch up from 2.2 to 2.3, so no worries. :3)
​

And with that out of the way... It's time for screenies...
Due to a pretty valid piece of critique, robo-hoods will now be recolored so they won't blend in with the greens and so you won't be able to get caught off guard by an arrow with seemingly no origin. (Also... pretty gradient...)
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NEW STARTING SPOT!!! Sorry for the pitch dark hallway fans... but some things... just age poorly. ;v;
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Polished up exit for act 1. (Yup, the sign post bursts out of the ground... which is pretty cool. :3)
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There's one spot which I was avoiding or purpose, and that's the Sea Town itself, and it's because it got maybe one of the biggest makeovers any section in this act got. Basically, it's an actual town now, and it feels like you could somewhat live in there. :> It even has a borgor shop... With assets drawn by the very awesome sauce @InfernoMelon... (They're very cool. :3)

Oke... that should be everything for now... But be ready for a foreshadowed plot twist about this addon very soon...​
 
Getting close. This update comes out 100% this year... (I just have to write the second set of dialogues... -.-)​

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Please talk to them once you play it I spent a lot of time doing this whole spot... ;v;
(Goobers by InfernoMelon yet again again...)​
 

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