Day/Night Cycle

Day/Night Cycle 2.1

Uhh, have you been to egg rock with the mod loaded? Space levels are completely exempt from the day/night cycle.
srb20206.png

maybe maybe maybe... he tested on match space levels?
 
will the mod ever get a way to only trigger at certain levels that the creator cites since i kinda want to add this in my personal sonic unleashed mod to have day and night cycle in the hub worlds:threat:
 
so by default cez1 is at night, right? how about for cez1(day mix) we take away the swing beat.

(edit 1: moved this to a new line) what do you think should happen for cez2 (day mix)
 
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Honestly kind of wish there was an option to make time only progress after each act/zone, mostly because it never feels like there's much time to really play as the Werehog form with the Day/Night cycle.
 
Honestly kind of wish there was an option to make time only progress after each act/zone, mostly because it never feels like there's much time to really play as the Werehog form with the Day/Night cycle.
you could use the "timefactor" console command to slow down the night cycle if you wish
 

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