Metal Anyone

Metal Anyone v2.5

Good to see this finally in 2.2!
I know 3.0 is essentially cancelled, but I can suggest a different way you could go about "updating" this without overworking yourself as well. You could potentially update the character every so often (as an example maybe every month or two) with an update adding just one new ability each time rather than a bunch of abilities; like maybe having Metal Knuckles' Charge-Glide and Climb for one update, and another one adding Tails Doll's Float and Poly Shield in the next. This method would allow you to go one at a time and implement the more highly requested abilities first (maybe with a poll?) and work on from there, maybe!

That aside, this is just as fun and unique as I remember in 2.1 and can really make you think up of new tactics and strategies on the spot and improvise with what you got when making your way through levels - I think Blaze's Drill Dive and Espio's Jump Switch should be noted as the Legacy versions though, just a thought.
 
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I know you're not meant to use the Super form on Metal Anyone but, whatever he uses runs with it, his original supercolor can still be seen though his trail (whatever its called)
 
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I know you're not meant to use the Super form on Metal Anyone but, whatever he uses runs with it, his original supercolor can still be seen though his trail (whatever its called)
He's not supposed to go Super, so it doesn't account for his super color. His set color is just the code for the ability colors not accounting for the super form, you could just do any_color off on the console to get the regular super form colors back working though
 
Hold up, how does the espio ability work?(jump switch)
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I figured it out so let me explain. If you're moving up, you go down when using it. If you're going down, you go up. Your velocity determines the power of the move.
 
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