What happened to cause you almost getting locked out of your MB account?
I don't know if I would actually be useful because Im not that experienced in luaI need people to help with coding in lua and C. I need people to help build the levels. I need people who can help with this project in general! If you want to help this project progress faster just let me know!This mod will contain a new character, new playstyles for existing characters, a story, and various other things. It is an EXE mod but android users do not worry! The project is based on android-port-next so that I can easily make an android version. Currently there is not available beta for download. Though I will compile one soon to get some feedback.
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Here are some things that I have to show:
- New Menus! (very W.I.P.)
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- Custom Momentum and Physics changes!
- New Bosses
- New enemies
- 90% original music!
- Brand new HUD
- Shadow and Silver!
Now I know this seems ambitious but hear me out. I'm determined to finish this. and that determination is very powerful. When I'm determined to do something I'm going to do it gosh dang it! I'm also open to help. Right now this is pretty much a 1 person team working on it, with the occasional help from someone else on a specific thing.
I'm now looking for more than just that now.I don't know if I would actually be useful because Im not that experienced in lua
But looking forward to playing it
I'll make note of that!I could voice them in polish!
I am very happy I can help!I'll make note of that!
You do know Cobalt made a Momentum Mod right? I like it the most because it doesn't change the abilities (though it does change certain things like 50 fracunit thok and tails fly just feels like you're being held by a rope when you are going up... they're not that bad of a change though), I also do not like Cross Momentum either.Reply: Non-CrossMomentum Version?
I'll include an option that disables some of the CrossMomentum Features for those who don't like it. though some of the level design requires things like building momentum and the abilities so I will have it disable as much as it possibly can without breaking the level design. I'll set it up so that when you start a new game along with the difficulty selection you will get a Playstyle Selection. That is where this Non-CrossMomentum option will be. It will change out the physics to be more akin to Vanilla SRB2 but now with some momentum tweaks so that the levels still work as intended.
lovedDamn i would have lived to help
I honestly don't remember exactly when this thread took its current shape, but at the moment I fear it is not much different than a begging thread. Despite having advertised far and wide that this project is going to be its own game and promised all kinds of feature creeping here and there that you're not even sure you can deliver, most of the meager content you've showcased so far is from other people (more specifically, their characters interacting with your assets, CrossMomentum and one level snippet). Hyping people and recruiting their work on so many fields to a personal project of which so much is still on the drawing board - and for what the existence of a drawing board is questionable - is simply unacceptable.
You have the option to revert the thread to simply a progress logging thread as it was before, without the "help wanted" signage. Do not use it to recruit further help for the project until a sizeable part of your promised goals are complete. The thread will need to be closed and a warning administered otherwise.
MRCE, though incomplete, already has releases with abundant progress; Madness Sapphire has enough original level pack content to show for itself in its thread. Planetary Panic however proposes itself - in the project author's words - to be and require much more resources than a level pack (voice actors???) while the content shown is not nearly proportional to that scale. We don't want to create a precedent where someone can just waltz into this subforum with little more than a title screen mockup to announce they're making a project of a scale they can't handle and still feel comfortable with recruiting a whole gamedev team to make the other 95% for them while all they do is wave the baton: there already are rules in place that come together against this....Simply unacceptable, huh. What would that precedent mean for MRCE or Madness Sapphire? Those packs are trying to be similarly large full game packages, with editing threads asking for any and all volunteer work.
(Also just a sidenote, as part of the dev server SPP dev has been taking place in since April of 2020 or so, I can personally attest that the content made for it is not "meager,". There has been a great deal made, remade, and scrapped. If anything I think the pack lacks direction and planning, but locking the thread and/or infracting her for that feels like a step too far. While it's beneficial to have a good plan lain out, it should not be FORCED to be the case )