Greeny Arenas Zone Demo - Map01-03 of Story Continues

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Hybrid

Previously known as "Wagon"
This is my 1st Single Player level of my level pack SRB2 -- Story Continues.
For more information about my level pack go here - http://mb.srb2.org/showthread.php?p=768599
You can also find screenshots there.

Special Thanks to "Lat'" for letting me use his AMT Crawla.

Changelog-
1.) 1.0 - Initial Release
2.) 1.5 - Fixes Bugs happened in Opengl Mode in underwater section
3.) 1.6 - Trigger Lindef sector effect changed to "Anywhere"
4.) 1.7 - Egg Mobile in now harder, can YOU beat it? Obviously, yes.
5.) 1.8 - Egg Mobile, not SO hard, now in my SOC.
6.) 2.0 - The pit under the bridge is gone.
7.) 2.1 - GAZ Act 2 is now larger.
8.) 2.2 - Egg Mobile's health is now 9.
9.) 2.3 - The checkpoints and other things are fixed.
10.) 2.4 - Smaller Boss Level, Skybox Added.
11.) 2.5 - For everybody said me to remove the middle texture so...
12.) 2.6 - Crawlas facing the right way.
13.) 2.7 - The past boss level, just some new changes =3
14.) 3.0 - Changes! Slopes added. GAZ 2 Extended. SLOPES!
15.) 3.1,3.2,3.3&3.4 - Bug fixes
 

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Ok guys, please give me a suggestion, the GATILE should be like this-

4ATdvcu.png


Or like this?-

3DGNgSn.png
 
The second one looks blurry. Just stick to the first one.

Anyway, time to throw in my reviews...

GAZ1:
A descent start you got there, but there are a lot of problems in there;
Firstly, why throwing a pit under opaque water? I mean I thought I would get "rewarded" by something by jumping down there, not to get killed at the first 10 seconds of gameplay! For some reasons, you've also put an hideous platform that goes up and down. What's its purpose? You should put some spots on the heights to at least make some use of it, else just get rid of it as it's just completly useless. I couldn't get through this level as my game crashes in the underwater section, whatever I do.
Also the level is pretty linear, I mean there's nothing out of the path.

GAZ2:
Like the first act, there are some problems with it. Firstly it's even shorter and less interresting, it feels like you just rushed it for the sake of putting it in the pack.
Putting death pits right next to really thin platforms is a really bad idea too, and this especially for a first zone! I just died out of inatention because I was going apparently too fast to miss my land on that thin platform with a red spring on it after the "cave section". Talking about death pits, why in the fuck is the goal in one?! I thought this was the next section of the level and I died like 3 inch next to the goal.

I won't review the boss as it's just the regular Eggmobile with nothing particular. But the arena itself should be more thin, there's no point having such a big room for a boss, especially because it has a limited range.

Hope that will help you to improve.
 
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You gave your first level's exit sector a 65k sector tag. Take that out and it should be playable again.

There's a bunch of other stuff wrong I could outline, but I'll only go into detail if you care to improve the level itself.
 
The second one looks blurry. Just stick to the first one.

Anyway, time to throw in my reviews...

GAZ1:
A descent start you got there, but there are a lot of problems in there;
Firstly, why throwing a pit under opaque water? I mean I thought I would get "rewarded" by something by jumping down there, not to get killed at the first 10 seconds of gameplay! For some reasons, you've also put an hideous platform that goes up and down. What's its purpose? You should put some spots on the heights to at least make some use of it, else just get rid of it as it's just completly useless. I couldn't get through this level as my game crashes in the underwater section, whatever I do.
Also the level is pretty linear, I mean there's nothing out of the path.

GAZ2:
Like the first act, there are some problems with it. Firstly it's even shorter and less interresting, it feels like you just rushed it for the sake of putting it in the pack.
Putting death pits right next to really thin platforms is a really bad idea too, and this especially for a first zone! I just died out of inatention because I was going apparently too fast to miss my land on that thin platform with a red spring on it after the "cave section". Talking about death pits, why in the fuck is the goal in one?! I thought this was the next section of the level and I died like 3 inch next to the goal.

I won't review the boss as it's just the regular Eggmobile with nothing particular. But the arena itself should be more thin, there's no point having such a big room for a boss, especially because it has a limited range.

Hope that will help you to improve.

Yup, you are right, I cannot get there a bottomless pit at the first level, ok, so lets make it more bigger, oh, wait, will this forum will be locked if I update this wad?
 
If you want to update it, just click "EDIT ADDON DETAILS" in the settings things up there, then "MANAGE ATTACHEMENTS", remove the original .rar file and replace it by the new one and you're good to go.
Also, don't forget to fix the crash on GAZ1.
 
Oh wait, the crash in underwater section, I really don't know why it comes only in OPENGL, it does not come in normal mode...
If someone knows how-to or why the error comes, please tell.
 
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Yay, opengl bug fixed in V1.5!

---------- Post added at 02:27 PM ---------- Previous post was at 01:46 PM ----------

Yes, the boss config is just like MV pack, I was just testing that I can make SOC scripts rightly or not, in next version I will put MY boss config.
 
Did this just recieve 3 updates in the matter of 1 hour?

Even TF2 isn't updated that fast!
 
Ok, 1.8 was the last one (maybe).

---------- Post added at 04:04 PM ---------- Previous post was at 03:06 PM ----------

So, boss config is updated!
 
Alright, another review...

GAZ2:
Firstly, your second checkpoint ain't working.
Add 360* to its angle to make sure it works. The end of the new tunnel has a ... wall you can go through? You've maybe put a middle texture, please remove it.
And what's the point of that dash pad?

GAZ3:
The boss has a pointless big ammount of health to make it longer. Just leaving 8 is fine.
 
Alright, another review...

GAZ2:
Firstly, your second checkpoint ain't working.
Add 360* to its angle to make sure it works. The end of the new tunnel has a ... wall you can go through? You've maybe put a middle texture, please remove it.
And what's the point of that dash pad?

GAZ3:
The boss has a pointless big ammount of health to make it longer. Just leaving 8 is fine.

No, no point for that dash pad...
I just wanted players to dash and go to the end.
And for the middle texture, I will not remove it because I want the players to get confused and I know that most of them will'nt get confused...
 
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I just wrote a long review and it all got wiped. Magnificent. Looks like i'll be rewriting it, but making it a bit shorter.



This Zone is pretty..uh...does "meh", or "mixed" work for this?

Act 1:
Not a bad stage. It can use improvement though, like the start/spawn. Add some platforming, it looks empty and ugly with all those enemies. Other than that, a good first act. I especially like the moving platform with all the Crawlas. Though, there's this:
srb20001.gif

I feel like you should remove that warp. Just make it a simple thing you fall off of and into the water.

Act 2:
Eh. I didn't get much thrill out of this stage.
The RoboFish at the start jump waaaaay too high. If you can, you should change the height, or just remove the fish. There isn't much point for going in the water, anyway.
Another thing that should be changed is this:
srb20002.gif

One side it's a wall that looks like it can't be broken, but on the other side the wall is gone. Just add a breakable barrier, like the one at the start of Act 1. It'll make it fine.
Overall, the stage felt empty. Add some things, just not a lot. We know how that ended up with a certain OLDC.

Act 3/Boss Act:
This boss is actually pretty good! Just not the arena. It would be better if you made it smaller, like the size of the Mystic Realm bosses. If it weren't tedious to keep getting out of that huge body of water, I wouldn't have a single problem with the boss.

For a first zone, this is pretty good. Get rid of "first zone" and it's not so good. It can have some improvements, and you're surely getting there. Like what Kennysuavo said, the update did improve some things from the previous version, and I'll be dipping into one of the next updates if there will be any.
 
No, no point for that dash pad...
I just wanted players to dash and go to the end.
And for the middle texture, I will not remove it because I want the players to get confused and I know that most of them will'nt get confused...

Did you really did not read this?
 
I read it, and it's the wrong way to go. you already have things confusing with wrong way facing crawlas.
 
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