SRB2 Hub (1.3)

A guide to legacy stages, by Maximus Universal

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EDIT: I do not know how to spoiler something/what does ninja'd mean?
 
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A guide to legacy stages, by Maximus Universal

SPOILERS AHEAD

*snip*
EDIT: I do not know how to spoiler something/what does ninja'd mean?

How to do Spoilers. And NINJA'D is something similar to the term jinx when two people say something at the same time but in Internet terms. Saying NINJA'D in real life wouldn't make that such sense in my opinion.

Also your images are broken.
 
Here's a suggestion for the SRB2Hub, an enemy arena, or test room for checking wads and playing with supers and etc., just so we don't have to make such a hassle to grab the 7 emeralds and then go to Greenflower to test our wads.
 
Here's a suggestion for the SRB2Hub, an enemy arena, or test room for checking wads and playing with supers and etc., just so we don't have to make such a hassle to grab the 7 emeralds and then go to Greenflower to test our wads.

Ever tried the command Objectplace? You can place enemies with that. I tried fighting off over a hundred of BASH without spindashing... Oh the horror & sound-annoyance. If someone can do that AS BASH HIMSELF, I'd legitly like to see that, without them taking a single hit. I repeat, one hundred BASH's vs the player character WAD "BASH". If ANYONE can do that, I'd LOVE to see it. Sorry for mentioning something like this here, but I thought I might as well add it in this post since I saw Duon's suggestion.

But still, yeah, I'd like a room for doing stuff like this. It'd be helpful to have a room to just test whatever is at your disposal, and learn what's possible to beat and what isn't...
 
Ever tried the command Objectplace? You can place enemies with that. I tried fighting off over a hundred of BASH without spindashing... Oh the horror & sound-annoyance. If someone can do that AS BASH HIMSELF, I'd legitly like to see that, without them taking a single hit. I repeat, one hundred BASH's vs the player character WAD "BASH". If ANYONE can do that, I'd LOVE to see it. Sorry for mentioning something like this here, but I thought I might as well add it in this post since I saw Duon's suggestion.

But still, yeah, I'd like a room for doing stuff like this. It'd be helpful to have a room to just test whatever is at your disposal, and learn what's possible to beat and what isn't...
Actually following that, I have a better suggestion: an enemy spawning room.
Basiaclly there are different switches that will be pressed, and that can spawn one enemy of that type, allowing you to kill it, this is good to test out moves like the light speed attack and for seeing if moves could damage.
 
While having useable hubs for my mod would be a good idea, one I'm acting on, I think merging our mods might be a bit too much.

Also our 2 mods have different aims. This one being easy access to the present stages with Legacy levels as hidden bonuses, and my mod being essentially an interactive museum of SRB2 history.
 
While having useable hubs for my mod would be a good idea, one I'm acting on, I think merging our mods might be a bit too much.

Also our 2 mods have different aims. This one being easy access to the present stages with Legacy levels as hidden bonuses, and my mod being essentially an interactive museum of SRB2 history.

High five for creative diversity!
 
I don't think those large billboards should be crushers.

Also: can somebody pm me how to get to the hidden levels?

As for why anybody would want to go there.... because they can :P
 
I don't think those large billboards should be crushers.

Also: can somebody pm me how to get to the hidden levels?

As for why anybody would want to go there.... because they can :P

They aren't crushers. Just at a certain point a player will be crushed if the path is too narrow.
 
Also: can somebody pm me how to get to the hidden levels?

I hate to ruin the fun of finding it, but...
In THZ' hub room, go to the room that has the entrance to Act 2. Right before the "ACT 2" sign, turn left and enter the slime; you should find a small opening. Jump from the bridge and dive inside, guiding yourself through until you emerge from the other side. There you will find Techno Hill Zone Act 2 Legacy's entrance.

And now for the other Legacy stage...
In ERZ's hub, you must go past Egg Rock Zone Act 3's entrance and enter the conveyor room between ERZ3 and ERCZ. Instead of continuing down the other conveyor belts, run straight down the first conveyor belt and fall off. The wall will keep you falling flat downwards through a path of rings, leading you into Egg Rock Zone Act 3 Legacy's room.

Still hoping for more Legacy stages.

In the CEZ hub, enter the castle, then look to the Act 2 entrance on your right. By the wall behind some grass is a small opening you can spin through. Inside is LCEZ2.

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Also, incase you or someone else does not know where LMKB is, go to the Pipe Towers room and in the water behind it, look for an opening in the floor and drop into it.


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Hope this is what you meant...
 

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