I said that I wouldn't have enough time on start line, and I wouldn't know what level will be next during intermission (and after finishing race) ( I wrote about it in previous post). Maybe I'm just slowpoke, idk.
FIRST ARGUMENT:
http://imageshack.us/photo/my-images/546/srb20000a.png/
It's still challenging and keep in mind that's race mode. If ceiling's gonna be removed, maybe it won't be that hard, but still...
Second argument:
2;4;5;5,5;6 Arguments:
It's just the matter of the opinions. For me everythings looks the same. Just platfolrms, platforms, platforms.... Nothing interesting in visuals.
They were all applying to decorations.
SPIRITCRUSHER said:
The map isn't just a bunch of springs over a pit. Careful design went into it. Besides, race maps usually revolve heavily around gimmicks if they have any ;)
Careful design is really visible. Actually, a lot of work had to be put into making it not so hard to pass, but it really doesn't change the fact it's a bunch of springs over a pit and I guess that's the main problem of the map. The idea is just bad, not the execution (i mean the way it's made, if i used wrong word)
THIRD ARGUMENT: I didn't mean teleporting water is overused. It's just that you can't recover if you fail. Putting some low platforms should slove the problem. It's also a nice idea for risk vs reward challnge.
SPIRITCRUSHER said:
You mean the gametype Competition? That's supposed to be played on single player maps.
So that means race maps won't be supported at all?
SEVENTH ARGUMENT:
If you say it's always better to die, I can only... SUGGEST MORE CHECKPOINTS ;). No I'm just kidding.
You just had to touch every single argument, didn't you? ;).
SPIRITCRUSHER said:
I didn't say it's because players find it too hard.
Right, I thought you meant it.
LAST: THIS POINT IS MINE CUZ I SUCK AS SONIC.